The irony here is that your point was that more choice is good, yet we're in a thread about server merges where that point is being shot down. More people open up more possibilities. More linkshells, more parties, more jobs of every kind, more crafters, a more active economy, more reasons for the dev team to expand Ambuscade past just the one zone and return to creating content for an open world rather than "instanced" content that isn't instanced at all.
People saw how bad the Ambuscade wait times were when it was first introduced and they don't want to go back to that again because, sadly, it has become the most popular part of the game. I've seen people play as many as seven characters at the same time so they can obtain their REM weapons as fast as possible. Do you honestly think those types of people care about healthy servers? Actual people would get in their way, slowing down their progress so they're all against the idea of larger server populations, nevermind the fact they could use those seven characters to make gil by other means and just buy their weapons instead. Everyone just wants things their way, screw everyone else, which isn't far off from what you said a couple of posts up. How about we all go back to wanting things the way they were meant to be: "Enter an online community of thousands of players from the US and Japan"