Originally Posted by
Shyles
I would like to start by acknowledging and thanking the Dev team for their attention to Melee viability over the last several months. We're still a long way off from gaining community acceptance in hard events and while I feel like the adjustments for melee accuracy and survivability could be bolder, I think it's heading in the right direction.
In this thread though, I would like to ask about enmity control now that Melees are hitting harder and faster than ever (when accuracy isn't a problem that is). This is particularly a problem for content levels below 130 because of the damage multiplier for cumulative enmity. I think the issue is that even though the damage caps were raised in February, the enmity calculations were not adjusted to account for the higher damage output. Additionally, our equipment and weapons have gotten considerably more powerful since the last enmity adjustment.
So I would like to ask SE if the developers are examining melee enmity issues at these CL ranges, and if they are discussing possible solutions.
My main DD job is Dancer and I have put a lot of time and effort into it. I'm a 2100 JP Mythic Dancer and I have very good TP sets and WS sets. But I can't use it to help my friends! For content below 130, I pull hate within one or two WSes or sometimes just from auto-attacks. And for content 130 and above, it's hard to get invites because everyone would rather have a BLU for melee!
So please consider adjusting the damage multiplier for cumulative enmity. It's simply too high for the melee damage output these days.