Originally Posted by
Vashkoda
The only way things will change is to alter the way these high level fights are set up to be a challenge. In other words, remove the time limits so melee dds can have their whiff fests and get reraised all day (sure, mages will roll their eyes at the inefficiency, but at least dds can feel semi-useful). Remove the NM boosts from bringing too many players (that way it doesn't matter if most of the alliance ends up being support to keep the few melee dds alive and buffed; again, inefficient, but at least melee jobs can participate). Of course, these changes come at the cost of removing the actual 'challenge' from end game content. Now it's no longer an accomplishment to get past these NMs, because if you can beat it with melee, you could probably have beat it even easier with mages; rather it becomes just 'something to do'. And that means more players will clear the highest content available and quit. And obviously, the devs don't like that.