Looking through all the stuff and playing the crap out of rdm because I enjoy the job, but rdm is dead in endgame. Very few groups will see value in a rdm and when they do they literally call rdm a battery.
SE has not made a useful fix on rdm in years. You gave rdm access to more ws, that did nothing to bring rdm back, you gave rdm distract/frazzle 3, that was alright for a while until you made all the nm's dark based or ridiculously high m. eva forcing rdm out from consistent enfeeble resist. You gave rdm Temper and Temper II, but we can't target party members and we are stuck in taeon gear or we have to augment mage/reisenjima gear with melee stats. Nothing like swimming upstream.
Haste 2 is not enough to give rdm invites.
You gave blm and sch a ws that returns more than 1.5k mp and spells give them tp to accomplish this. So giving rdm refresh 3 was a waste.
Sch can make and spam skill chains for blm to magic burst at capped dmg.
Sch can magic burst helix for 10k and deal serious damage over time.
Geo spells can not be resisted by anything.
Rdm is supposed to be the master of enfeebles, but geo beats it since it has better enfeebles, m. def down? seriously? Why doesn't your enfeeble master job have that?
Rdm has the highest enhance magic skill, but barspells are stronger on whm, stoneskin is still capped at 300 without gear to increase it, phalanx is still capped and does literally nothing for high damage nm's now. Seriously -35 without gear maybe -50 with gear vs a 2k AoE.... Still no reflect and it is in the .dat files.
When is rdm going to be overhauled, it is getting to the point where rdm needs it.
Few ideas, and no, I don't think I have all the answers I am just throwing out ideas so that maybe the dev team can kick it into gear and finally realize rdm needs work.
Protect/Shell VI (same potency of pro/shell V but with chance to mitigate dmg or give eva+, m. eva+ like the bonus from geo attunement)
Need a raise in innate magic accuracy, if geo can't be resisted we shouldn't have to pop all ja's and spam immunobreak, maybe drop the resist on rdm and give us scaling potency like you did with geo. Don't need the same potency of geo just raise rdm land rate, even those an idris geo is utterly broken for potency.
Need higher tiers of enfeebles, dia/bio 3 are still capped at lvl 75 potency, dia/bio 4 and poison 3 are all in the system already, why have you not given rdm these spells years ago. (make them on par with helix 1 DoT and give them the slightly higher defense/attack down potency of dia/bio 3, cause dia 3 and 3 dmg per tick isn't enough to get an invite, bio 3 at 17 damage per tick isn't enough to get an invite. at least make it 300 and 1.7k damage/tick that wouldn't break the bank with mob hp now) Poison 3 should at least be on par with something mildly decent or at least 500 damage/tick. Seriously I would have jumped for joy on this over temper 2. (I absolutely hated that I couldn't target temper 2)
Inundation was utterly useless for getting party invites.
OVERHAUL ENSPELL 2, HOLY CRAP IT SUCKS.
Temper 1/2 fine and dandy.... make it target-able on party, lower the potency and make it target-able. Do you have any clue how many invites we can get off this alone? Hell you could make it work like phalanx 1 and 2, 1 isn't target-able, 2 is, remove the triple attack on 2 and make it double attack. I would love pt invites over triple attack. (others might not, idk)
I know it takes time to design new spells so I am trying not to throw out a bunch of ideas on new spells, but amnesia, plague and confuse would be a huge gain for rdm.
I don't need cure 5, I don't need tier 6 nukes, I don't need to spam 20k weapon skills, I don't even need to self skill chain. I just think it is about time you make rdm good at what it is supposed to be good at. The nails in the coffin from all the buffs you give other jobs are killing rdm.
STOP GIVING GEO AND RUN VERSIONS OF RDM SPELLS
Let rdm target more buffs. Not that you haven't given rdm anything that a whm can't already pt cast. Maybe give rdm a target-able version of foil? Weaker than run version, idc something.
Bar-stun, bar-doom, bar-light/bar-dark would be nice....
Maybe give rdm access to AoE enfeebles, again rdm is master of enfeebles, why can't rdm enfeeble AoE but blm can. Sleepga/breakga
How about a spell to give other jobs fastcast? Cor has a roll, why can't rdm, the fast cast job, give out fastcast?
Regen 3 already, seriously.... Whm, Run, Sch, Brd, Cor, Geo all get better tiers of Regen, (brd can cast more than one)
A spell to increase attack/m.attk? Again, why not cor, geo, and brd all have something (brd lacks m. attk) This would balance out the geo only shouts to geo or rdm. Or at the very least those annoying geo x2 shouts to the geo and rdm shouts.
You don't even have to implement all these things, just a few of them. Rdm isn't a DD, we know that, but you have to start playing rdm to its strengths and that is enhance/enfeeble. The duration gear is nice, but it is not a fix. Do something, seriously.
Oh and tranq heart sucks, cure tanking was a blast