I hope the developers pay attention to this.

After playing this job for awhile now (I've always like the aesthetics of this job) I've come to realize it has some real problems.

Firstly: their Dark Magic, namely their absorb spells, are way too difficult to land. Magic Accuracy gear is pretty hard to come by as a Dark Knight. But even after taking the time to put together a solid magic Accuracy gear set - most difficult notorious monsters resist these spells rendering them useless and undependable in many situations.

The same could be said of their elemental spells. For example: I did Sinister Reign the other day and the Notorious Monsters were even resisting my magic bursts.

A Dark Knight needs to be able to reliably use their spells. As a simple and straight forward melee class it's just not that interesting.