I really admire your love for this game's story lines Stompa. Unfortunately, I don't share it completely. I loved CoP, RoZ, and SoA. I think WoTG would be better if you could skip all the stupid sub quests. ToAU was good, but I wouldn't say I loved it. The Abyssea storyline was interesting, and short and to the point. I loved how RoV intertwined everything. But man, I really hate everything about these add-ons.
A Crystalline Prophecy is by far the content for which I hold the worst grudge yet to this day. I had to level up a whole new job (WHM) to 75 because no one would accept my DRG for the boss fight. Worst Jobish content ever.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
San d'Oria, Windurst, Bastok: Rank 10
ZM:O CoP:O AU:O ACP:O
Italian Dragoon FTW! <3 Azure 4Ever. (Roleplayer)
Welcome to most of FFXI's history, where we've long had issues of "lolJob" going on. Back in the day, PUP, BST and BLU were considered "lol" jobs and wouldn't get party invites, forcing you to level solo, because parties were RDM BRD PLD AllTheSAM, and maybe a THF. Events excluded BLMs when it became a melee zergfest, and PLDs went heavily by the wayside about then because you could just have your DDs hold hate by smashing face rapidly. BRDs are quickly becoming a dying breed now because GEO is just too strong, with the exception of a few fights. Most melee now aren't brought along because of current content (but there are other threads for that particular rant). This game has always had a history of either players or content blocking out different jobs because they're not optimal; it's not that you can't win, in most cases, it's that the price of it is too high and most people don't want to deal with it.
In your case, with ACP, the crystal's charmga move heavily encouraged pet jobs and ranged jobs, making melee seem inefficient and thus not wanted. I'm just remembering spamming Cannonball on BLU, myself, and not being allowed in melee for that reason. It wasn't a particularly bad example of its type, just part of the norm, really.
[Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku
While it's technically nearly always players as most people seem to blame the players, I believe it's more on the content than the players. However, like you said, there are [plenty] of other threads on the topic.
Anyway, yeah, when you're using a pop that cost hours of time or millions of gil, you want to bring the winning strategy. There's no time to fool around with a strategy that has a discouraging (literally, losing sucks) success rate. Take Neak for instance. Aside from his 2000 eva, he also can chainspell meteor. It's so much better to have mages on that fight so that you're not trying to supply sufficient acc to melee and vex/attune or fend/wilt.
It also doesn't help that you can't have melee/mage/ranged DD in the same party due to having separate buffs for each type. Instead of an acc buff that gives melee acc, ranged acc and magic acc, Atk buff that gives ratk/atk/mab etc etc
Even despising the the imbalance of jobs right now, I don't think MAB + Physical Attack (likewise for Accuracy) should be rolled into the same buff. However I do think melee and ranged should be the same buff.. and Flurry is pretty silly in itself.
Any particular reason for not wanting that?
It seems so generic, too easy, "Here's your make-stronger and more-accurate buff everyone."
In all fictional universes, magic is different from physical attacks. It has different properties, different strengths and different weaknesses.
Ya, but it's impossible to have the differing types in the same party on anything hard as it's too time consuming on the buffer which keeps them from being able to cure/na and in cor's case, DD. Also, cor can't even overwrite old buffs, can they?
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |