Careful , I got a forum ban for saying relatively the same thing you said ...........
So does it seem like this months Ambuscade is highly tuned against solo/low man? Intense destroys you unless you have extra people to separate all the mobs while still being able to kill them. And normal needs either a really good 6 man zerg or be able to do decent dmg with all the dmg types which basically with exception of maybe a war or blu or multiple people with the right dmg types.
Umm, I solo normal just fine on thf with only 225 job points. My damage on the adds is horrible, but they still go down in a couple of weaponskills. I solo'd it fine on blu too, but like you said, it has the right damage types.
Well wasn't saying it wasn't possible just that it's harder. I mean blus could solo D/VD before. And more than just difficulty just in time it takes. Like a great group kills VD faster than I can do VE which is pretty lol given the point difference already
I was just replying to the comment that normal needs a 6 man zerg ,blu or war... was just saying it can be done on any DD. They always seem to add a gimmick to these, which keeps it interesting !
Ambuscade entry system is still lame although I have to recognize the developers for the effort to fix what it was. It would make a lot of sense to have multiple entry points (not in the same zone). How about putting entries for Ambuscade in Selbina and Kazham? I know there are certain server-related limitations, but Mhaura is already way past its original capacity for how many players should be allowed in the zone. I'm sure a lot of people would not complain having more entry points for ambuscade in other zones.
I don't think adding more entry points would help since it takes place in a completely different zone. The fix you are looking for would be to allow more instances of Ambuscade in the Legion zone (don't ask me to type the name of it! )
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