Right now they are saying, "Man, they saw right through us! I hate when the player base has a good point, it makes us work harder. Quick, someone think of a better excuse....."
Right now they are saying, "Man, they saw right through us! I hate when the player base has a good point, it makes us work harder. Quick, someone think of a better excuse....."
Player
My only legitimate complaint is that the npc is right next to the book. Spread them apart a good 10-15 feet.
Looks like I'll be spending my time in XIV...lots of fresh goodies offered with this patch 3.3... but both my subs will be active. Thanks SE. Take my moooney!
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Hello, everyone.
We understand that trading the items one by one to augment capes can be tedious and quite the inconvenience; however, in the event that an unwanted augment is accidentally chosen, it would require waiting until the next version update to correct if you already used your needles, so we'd like to keep this as a measure for safeguarding against errors.
Furthermore, if we did decide to make changes to allow for multiple item trading at once, this would require a rebuild of the UI, which would require quite a lot of time to accomplish.
Aya "Sicycre" Montoya - Community Team
Sounds like you guys wasted the time making the UI in this manner in the first place. Isn't obvious as to how inconvenient it is to trade 50 times to finish a single cape? If anything, you should require one trade to select the stat for augmenting, and then the rest of the items to finish it out. This would drop the number of trades from 50 to 6. And if the wrong stat is selected, you are only out 1 item like the current system.
Why not just make it like you did escha upgrades? They would make the most sense. 1st trade is mezzotinting the rest for upgrades.
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