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  1. #11
    Player Zeldar's Avatar
    Join Date
    Mar 2013
    Posts
    328
    Character
    Zeldar
    World
    Sylph
    Main Class
    BLU Lv 99
    Right now they are saying, "Man, they saw right through us! I hate when the player base has a good point, it makes us work harder. Quick, someone think of a better excuse....."
    (3)

  2. 06-06-2016 03:23 PM

  3. #12
    Player Frodnon's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Frod
    World
    Asura
    Main Class
    SMN Lv 99
    My only legitimate complaint is that the npc is right next to the book. Spread them apart a good 10-15 feet.
    (0)

  4. #13
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by Arakon View Post
    If we have to trade it 20 times, we are more likely to make a mistake. What happens if we choose the wrong stat on the 20th trade, the cape reset to 1/20 on the new stat right? How is this better than trading the 20 and selecting the wrong stat?
    You can't choose different stats unless you use the needle thing. You set the stat on the first trade
    (1)

  5. #14
    Player Catmato's Avatar
    Join Date
    Mar 2011
    Posts
    972
    Quote Originally Posted by CrAZYVIC View Post
    10 Abdhaljs Thread Stats Max - Example 10 DEX
    10 Abdhaljs Dust Stats Max - Example 10 Attack / Accuracy
    5 Abdhaljs Sap stats Max - Example 5 Double attack
    Please don't. It's already grindy enough.
    (1)

  6. #15
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Character
    Xiozan
    World
    Asura
    Main Class
    PUP Lv 99
    Looks like I'll be spending my time in XIV...lots of fresh goodies offered with this patch 3.3... but both my subs will be active. Thanks SE. Take my moooney!
    (0)

    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations.

  7. #16
    Community Rep Sicycre's Avatar
    Join Date
    Apr 2016
    Posts
    91
    Hello, everyone.

    We understand that trading the items one by one to augment capes can be tedious and quite the inconvenience; however, in the event that an unwanted augment is accidentally chosen, it would require waiting until the next version update to correct if you already used your needles, so we'd like to keep this as a measure for safeguarding against errors.

    Furthermore, if we did decide to make changes to allow for multiple item trading at once, this would require a rebuild of the UI, which would require quite a lot of time to accomplish.
    (0)
    Aya "Sicycre" Montoya - Community Team

  8. #17
    Player Gannon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    86
    Character
    Gannon
    World
    Quetzalcoatl
    Main Class
    DRK Lv 99
    Quote Originally Posted by Sicycre View Post
    Furthermore, if we did decide to make changes to allow for multiple item trading at once, this would require a rebuild of the UI, which would require quite a lot of time to accomplish.
    Sounds like you guys wasted the time making the UI in this manner in the first place. Isn't obvious as to how inconvenient it is to trade 50 times to finish a single cape? If anything, you should require one trade to select the stat for augmenting, and then the rest of the items to finish it out. This would drop the number of trades from 50 to 6. And if the wrong stat is selected, you are only out 1 item like the current system.
    (9)

  9. #18
    Player BBWallace's Avatar
    Join Date
    Feb 2015
    Posts
    119
    Character
    Topace
    World
    Asura
    Main Class
    BLU Lv 99
    Why not just make it like you did escha upgrades? They would make the most sense. 1st trade is mezzotinting the rest for upgrades.
    (3)

  10. #19
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by Sicycre View Post
    Hello, everyone.

    We understand that trading the items one by one to augment capes can be tedious and quite the inconvenience; however, in the event that an unwanted augment is accidentally chosen, it would require waiting until the next version update to correct if you already used your needles, so we'd like to keep this as a measure for safeguarding against errors.

    Furthermore, if we did decide to make changes to allow for multiple item trading at once, this would require a rebuild of the UI, which would require quite a lot of time to accomplish.
    How exactly does trading 1 by 1 solve this problem of choosing the wrong augment though?
    (4)

  11. #20
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by BBWallace View Post
    Why not just make it like you did escha upgrades? They would make the most sense. 1st trade is mezzotinting the rest for upgrades.
    Which is also the same as both delves, new abj and monstrosity. The system already exists
    (2)

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