Originally Posted by
Stompa
It isn't really about historical soloing versus the situation today.
It is about Ambuscade specifically. It allows solo entry. But it brackets the solo entry in the same zone as group entry. So the solo person gets hated on, they are made to feel guilty and unhappy when they tackle low-mid range mode, and take 25 mins to win.
The point is that allowing solo entry, should go alongside an entry system that doesn't create tension in the playerbase, or make people feel guilty for choosing that option. Solo entry is a legit option, offered by the game. But if you take it, you are made to feel bad.
Also, the multiple NMs / catastrophic attacks factor, is not solo friendly at all, and yet is designated as the solo option this month.
So it is really not about the past versus today, but the current content. I am not doing Ambuscade at all, because I don't agree with my points being ninjad every month. Maybe I have enough stress in my life already, without worrying about my points vanishing.
It would be far better if the Ambuscade entrances were multiple BCNM areas, and I would suggest putting a type of "Microcosmic Orb" / "Macrocosmic Orb" situation where there is specific BCNM zones for solo/duo Ambuscade, against single NMs, with low-end difficulty and low-end rewards. And a higher level pop, in different BCNM zones, for parties of 3 to 6 players, with multiple NMs, higher levels of rewards and difficulty.
We all want to see players enjoying the game and being happy. Nobody should be made to feel unhappy or feel guilty, just because they choose to solo a battle slowly, for whatever reason. Splitting the 1-2 / 3-6 player groups into separate Ambuscade entrances, would stop this tension and allow people to be happy playing the game in the manner that best suits them.