Thank you for clarifying Camate and sorry for any troubles my reply may have caused I really appreciate you and the other community teams work. The increased mp cost was also noticeable when you double up on huge cost pacts so that's great too.
So in the scenario where, assuming we have capped Blood Pact recast and Blood Pact recast 2 making our recast 30 secs: we have Garuda out, we use Blood Pact: Rage Predator Claws then Blood Pact: Ward Hastega, the recast timer on both is 30 secs. Now we use (new) Apogee, our recast timers are reset to 0 and we can use both again immediately and the recast will be 30 secs again or will it be whatever it would be for the first use?
Basically will the new Apogee give us free Blood Pact uses regardless of the recast timer (not resetting or interacting with the timer at all) or will it just reset the current timer to zero? I ask for clarification because the first change is more powerful than the second because it will essentially give us the ability to self-skillchain AND Magic Burst AND buff/heal in rapid succession effectively using ONLY our Avatars, at least while Apogee is usable (every 2-5mins I presume).
Another example to illustrate this:
30 second recast on Blood Pacts (both recasts capped)
Fenrir uses Ecliptic Growl (Ward) (Timer starts from 30)
Fenrir uses Crescent Fang (Rage) (Timer starts from 30)
Summoner uses Apogee (Both Blood Pacts are available again- recast timers are not tampered with)
Fenrir uses Moonlit Charge (Rage) (Timer continues from would be from the first use so let's say 15)
Skillchain Compression!
Fenrir uses Impact (Rage) (Timer starts from 30)
Magic Burst!
Not sure if you can actually self skillchain with a 15 second window but if you can, this will open up a lot for Summoners. They will be in same group as SCH or BLU to be able to self-skillchain for a limited time through the use of Job Abilities, which is a great boost SMN desperately needs. It would allow us to use up to 3 rages and/or wards in the span of 30 seconds per Apogee use, which is very similar to BST's Ready charges (they can already successfully self skillchain/magic burst with only their pets). With this new Apogee, we no longer have to choose between participating in the skillchain or Magic Bursting because now we can do both (every few minutes). If this is how Apogee will work, please let the recast timer be 5 minutes or less (preferably 2 minutes like Chain/Burst Affinity).
Last edited by Rydal; 05-28-2016 at 01:07 AM.
The way it sounds is that it actually just resets the counters. So if you go and use Hastega II -> Predator Claws, then using Apogee will simply reset both BP cooldowns from their current timer to 0. It won't preserve the previous one, it will simply reset the timers. It still has more potency then current Apogee, especially if the MP cost boost is removed, because you can now get in four pacts in a very short period whenever Apogee is up as opposed to three, with no additional cost if their plans go through.
[Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku
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After further discussions and testing within the development team, they have decided that they will not be making the aforementioned changes to Apogee. I apologize to those of you who were looking forward to this change. With that said though, they do feel that improvements to the usability of Blood Pacts are necessary, and they are currently in the midst of exploring other ways to address this. Once the plans have come together, I will make a follow-up.
Devin "Camate" Casadey - Community Team
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Glad to see SMN getting some attention, really hoping our BP wards will get a buff. It's a shame about apogee I was coming around to the idea of this change after forgetting to use apogee before a BP a couple times >_>
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