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Thread: /checkparam

  1. #1
    Player Dettz's Avatar
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    Mar 2013
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    11
    Character
    Poisonwraith
    World
    Sylph
    Main Class
    THF Lv 99

    /checkparam

    Is it possible in a future update to add the magic accuracy and magic attack values for my character? Maybe magic defense too.
    (3)

  2. #2
    Player Voidstorm's Avatar
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    Apr 2015
    Posts
    248
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Magic {Attack, Defense, Accuracy, Evasion}
    yes please.
    (1)

  3. #3
    Player Isilrhofal's Avatar
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    Nov 2011
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    10
    Character
    Vanyar
    World
    Asura
    Main Class
    WAR Lv 99
    And please remove the requirement to type '/checkparam <me>' while at it .
    (1)

  4. #4
    Player Vashkoda's Avatar
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    Mar 2011
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    58
    Character
    Vashkoda
    World
    Bismarck
    Main Class
    THF Lv 99
    This has already been discussed in an older thread, but the short of it is that the calculations for magic are complex, since it takes into account your skill in each individual magic category as well as your overall macc and mab: http://forum.square-enix.com/ffxi/th...ght=checkparam

    Quote Originally Posted by Isilrhofal View Post
    And please remove the requirement to type '/checkparam <me>' while at it .
    You can always just highlight yourself and type "/checkparam" if adding in the <me> bothers you, but the reason it's a targeted command is so that people can check the stats of their pets as well.
    (1)
    Last edited by Vashkoda; 05-03-2016 at 10:37 AM.

  5. #5
    Player Catmato's Avatar
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    Mar 2011
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    972
    Quote Originally Posted by Vashkoda View Post
    You can always just highlight yourself and type "/checkparam" if adding in the <me> bothers you, but the reason it's a targeted command is so that people can check the stats of their pets as well.
    I don't think the issue is with <me>, but having to use a text command instead of it being displayed in a menu.
    (0)

  6. #6
    Player Snaps's Avatar
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    Feb 2016
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    13
    Character
    Snapster
    World
    Asura
    Main Class
    BLU Lv 99
    Magic accuracy depends on a player attribute monster attribute comparison, the comparison is different for each spell. What we really need is some kind of libra like spell or job ability to display monster stats.
    (2)

  7. #7
    Player Malichi's Avatar
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    May 2013
    Location
    California/ Bastok
    Posts
    31
    Character
    Malichi
    World
    Asura
    Main Class
    SMN Lv 99
    Having Checkparam spit out a total for at least what gear you have equipped for MACC and MAB would still be cool regardless of individual skill. Then the player base can at least have something to work with. I agree it's complex though as, for example, everything changes for a GEO based on mere relative position.
    (0)

  8. #8
    Player Urmom's Avatar
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    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by Snaps View Post
    Magic accuracy depends on a player attribute monster attribute comparison, the comparison is different for each spell. What we really need is some kind of libra like spell or job ability to display monster stats.
    Might be splitting hairs somewhat but in a sense macc doesn't necessarily depend on mob or at least doesn't have to be considered. Instead the mob stats could be looked at their meva to certain things. Like how we look at dex boosting our acc and agi boosting evasion and both can look at int (or other stat) the same as boosting macc of the casting and meva of the target which would allow macc and for that matter meva to still be displayed. Different spells/elements are the same thing it's not so much your macc is changing as the mob has extra meva to certain elements/debuffs similar to barspells. So you could still show macc (though it would pretty screen intensive trying to do it for each magic type) it just wouldn't be as useful (though still somewhat useful) as acc is to players since for physical stuff mobs only have 1 evasion. Of course with something like that testing things like how much meva a mob has to a certain element would be easier so then things could become very useful....
    (0)

  9. #9
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Greetings, everyone.

    Quote Originally Posted by Dettz View Post
    Is it possible in a future update to add the magic accuracy and magic attack values for my character? Maybe magic defense too.
    We’ve been receiving requests for this for quite some time now, but unfortunately it is not possible to add to the /checkparam feature.

    The main reason why it is not possible is due to the fact that the values change significantly depending on the type of magic as well as your target. Additionally, the /checkparam system was built to display only your current properties.

    There have also been requests to only show the total values based on equipment and skill, but without showing the bonuses from job traits, elemental affinities, and enhancing magic spells, it’s not data that can be used as reference for actual battles. Due to this, we do not have any plans to add this to the display.
    (2)
    Devin "Camate" Casadey - Community Team

  10. #10
    Player larrymc's Avatar
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    Mar 2011
    Posts
    157
    Character
    Larrymc
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    Greetings, everyone.



    We’ve been receiving requests for this for quite some time now, but unfortunately it is not possible to add to the /checkparam feature.

    The main reason why it is not possible is due to the fact that the values change significantly depending on the type of magic as well as your target. Additionally, the /checkparam system was built to display only your current properties.

    There have also been requests to only show the total values based on equipment and skill, but without showing the bonuses from job traits, elemental affinities, and enhancing magic spells, it’s not data that can be used as reference for actual battles. Due to this, we do not have any plans to add this to the display.
    It would be handy however to get a total value for pure magic accuracy (split into subtypes) and pure magic attack, with magic damage, magic accuracy skill, and job traits and job abilities factored in. The devs are thinking about this too hard - we just want m.acc (actually split out into elemental, dark, enfeebling, divine, string, wind, song, ninjitsu), and m.atk values just like we have acc and atk values - and yes those reference values would be helpful in setting minimum bars to achieve for returning and existing players to attack certain content levels or NMs.

    Dont worry about elemental affinity or enhancing magic spells or magic types - we can deal with that ourselves.
    (2)

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