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Thread: /checkparam

  1. #11
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Honestly I don't jt/buffs couldn't be factored in as well. I mean they are for all other checkparam stats. And all the different types of magic well how is that any different than doing separate acc for main/offhand and ranged other than being a few more (though wouldn't need separate magic attacks so might save)?

    Sure you can't display mob mevas to specific spells/elements and breaking things into elements as well would be a chat log nightmare but the rest is very doable and very useful. Even more so if we got values for some of those buffs and such...
    (0)

  2. #12
    Player Karizo's Avatar
    Join Date
    Jun 2013
    Posts
    3
    Character
    Karizo
    World
    Cerberus
    Main Class
    NIN Lv 99
    Quote Originally Posted by Camate View Post
    Greetings, everyone.



    We’ve been receiving requests for this for quite some time now, but unfortunately it is not possible to add to the /checkparam feature.

    The main reason why it is not possible is due to the fact that the values change significantly depending on the type of magic as well as your target. Additionally, the /checkparam system was built to display only your current properties.

    There have also been requests to only show the total values based on equipment and skill, but without showing the bonuses from job traits, elemental affinities, and enhancing magic spells, it’s not data that can be used as reference for actual battles. Due to this, we do not have any plans to add this to the display.
    would it be feasible to make it so /checkparam defaults to physical properties, and by supplying a type of magic, you can provide the magical properties?

    for example, /checkparam elemental will provide the magic accuracy and magic attack bonus available to elemental magic with the currently equipped gear.
    (1)

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