I'm the same way Urth, and I don't blame you.
If I see a guy on a job that I could tell was once well-geared, and he's returned to make it glorious again, I'll tell him the hard truth. It's not a coincidence that you don't see SAMs and BRDs and WARs around.
To the newbie players who want to make their sparks-thieves glorious, I'll tell them the truth too. Not only is the job not really desirable and not usually relevant (th frequently doesn't matter/has little effect), you're competing with a lot of better thfs than you for one spot.
I don't like the current meta but it's better to tell a guy than watch him get rawhide, get herc, get all the JSE he needs, build a mandau and then realize noone wants him most of the time, and if they do, it's frequently to tag and try to stay alive. Noone cares about your epeen Rudra's.
It's better to tell people that up-front.
I know dozens of people that stick to one job or one job type (say melee) and want in on everything and don't care how they're hurting the strategy. They blame other players for trying to be practical. If you want me to help you get gear for your warrior, help me do it on blm or sch or geo. Why should the load be on your friends to carry a job that is a hinderance? You need to put some effort in to.
Your fresh warrior isn't going to help the party kill the IG ironside any quicker/easier (harder, in fact due to hp-scaling), and is in-fact only costing a spot that would be better filled by an appropriate job, and usually even a trust on the appropriate job (sad as that is).
I'm bothered by the design of endgame-overall, but I don't feel guilty for having to lay these facts out for players. It's not the fault of players.