This is a story of a Vagary Linkshell which is on the verge of collapse. Back in June 2015, I was tired of seeing no Vagary events, and others players having to pay extortionate amounts of gil to get their clears. My aim was to make a Vagary linkshell which would get players their clears for free, as long as they worked hard and followed direction. The first couple of months was rough, as I scoured the Cerberus server for potential members. It was fun learning the basics, and over the months we became a well-oiled machine which found new ways of beating it.
Somehow the LS attracted some of the best players on the server, mostly GMT and EST players. As Cerberus doesn't have much of an EU population, we had to run later to accommodate for our American friends. In the end, we became so strong we would clear Vagary every Tuesday with 18 players on a server which struggled to reach 500 players outside Japanese primetime. A month ago we were killing the whole thing in less than two hours.
But while we succeeded in getting players their clears, there's other parts of the content we have not. I can honestly say we've been running every single week since June and have never seen Tartarus Platemail drop from Plouton. How can we do Vagary for 10 months and not see one drop from Plouton? I know it's meant to be rare, but seriously? And yes, I am aware there have been many posts pointing to the drop rate on this elusive piece.
While we've never seen it drop from Plouton, we've been successful during Vagary Campaigns. On the first campaign, we saw three Platemails go to regular members through the random drop. We assumed this good fortune would continue, but since then we've only seen two (some campaigns didn't give any), one of those going to an outside player, and the other going to a pearlsack member who didn't really want it.
And while we see many different campaigns, Vagary Campaigns are rare. This is bad news for the linkshell, as it seems the best players only show when campaigns are on. And should we blame them? When you can do all five NMs, pick the random option, and get something terrible like a Rabid Visor? Or an Etched Memory? It's very discouraging when you put in so much work and get nothing worthwhile in return.
Many of our members continued to run with me because I made the content fun and easy to understand. I tried my best to encourage members to practice, and get better with every run. Many players have come and gone, they spent their time in the LS, got everything they needed, helped us for a while, and moved on. And again I don't blame them, because they were waiting months to see a Platemail drop from Plouton, to actually see progress, but the discouraging drop rate and random choice option does nothing but turn them away.
The server has been crippled after many endgame LS left for Asura and Odin, and now we're lucky to see over 300 members at gather time. The last two weeks there's been less than 300 players on the server, and it's clear many of those are doing Ambuscade, an event that can be soloed any time, and is casual and doesn't require much planning or strategy.
Vagary is different. It should be exceptionally rewarding. It is a lot of fun, but it can only be fun for so long til players grow tired of it. I believe I'm the only player who publicly announces a weekly event on Cerberus, and today, after Rancibus screwed us over once again by timing us out at 1% (not exaggerating) when several members needed the clear, I considered breaking the linkshell. My linkshell members reassured me that I do a fantastic job, that the server needs me and my linkshell. Without VagarySpeaking, the server would be completely dead at our time, and no one would get Vagary clears.
I'm not going to beg you. I'm not going to cry. All I can do is offer suggestions, and it would be really cool if someone responded, if anyone from SquareEnix would respond and let me know if there's any plans to tweak Vagary for those who like doing it. Please don't let Vagary die, because it's essential to players who want Empyrean Reforged, and how will they ever reforge their equipment if they can't find anyone who will run it?
So here's my attempt at some suggestions.
- Make Vagary Campaign permanent. At least this way, players have a choice of a gil item/equipment and a random drop, whereas others can try their luck and go for two random choices. This would increase the likelihood of platemails, but not too much that everyone will have one.
- Make a Records Of Eminence objective for Plouton. 50-100 Ploutons gives a key item which can be traded for a Platemail. By doing this it sets a target, and if a linkshell is unlucky for ten months, at least the members who stuck through it are rewarded in the end. Could give other rewards for those who don't want the platemail.
- Increase the drop rate on Plouton. After doing Vagary over ten months, the drop rate is so abysmal I don't believe it exists. It's become a running joke in my linkshell, whenever anyone mentions the platemail, I'll say "Body? What body? Never heard of it". Would it hurt to increase the drop rate even slightly? Not expecting it to drop 100%.
- After so many Ward Key items (all five) turned in, the skulls give an option of an extended reward. How many times? 25 times perhaps? Clear the entirety of Vagary 25 times and get the choice of a Platemail, stacks of gil items, or something new? Either way, it would encourage players to clear Vagary over and over, and the progress would be real and measured.
But this isn't just about getting Platemails, the event has other problems, such as Rancibus, and the spawn conditions on Perfidien/Plouton. While I admire the fact you need some luck in the Rancibus run, it's heartbreaking when members play their hardest and lose out because "we were unlucky that time". Perhaps reduce the amount of pillars after each NM? How it is, if you're unlucky (which happens to us a lot), it's very easy to time out. And this includes an 18 person alliance, we have timed out with 18 players on Rancibus.
As for Perfidien and Plouton, the MB requirements are a little too much for some. While veteran players mastered it, including one member of my linkshell who rarely joins us on Scholar to solo two of the phases, it's becoming increasingly difficult to do them. You either need a SCH, or a SAM, and finding players willing to play these jobs, and know how to do it? Very difficult indeed. Again, the challenge is finding the right players for the spawn conditions, while the NMs themselves ain't too difficult.
I can understand why the event had these difficult conditions in the beginning, as it forced the best players to experiment to figure it out. It took my linkshell several weeks to not only find out what needed to be done ... but to put that in to practice and spawn the NMs. I imagine anyone else trying to lead this would be scratching their heads and giving up after a while. Does it need to be this difficult at this stage? Why can't Vagary be more "casual" player friendly?
Apologies for the long post. I'm a disgruntled leader who does everything in his power to ensure players get their clears and enjoy doing themselves. I like to teach, I like to coach, and it's fulfilling to see them progress and be better players leaving the linkshell then they were when started out. It should be an event which is far more rewarding, and should encourage a full alliance, as far, far too much content is scaled to six players these days, and Vagary is the last event which doesn't punish you for bringing more.
Thanks for reading. Please up vote my post if you agree, because it seems to go a long way in getting suggestions noticed. Thanks to everyone who appreciates the hard work I put in, and congratulations to everyone who ever got a clear with our linkshell VagarySpeaking.