Here is the thing, the majority of relevant content in this game that offers good rewards is not solo friendly at all (that's why merc services are so popular and why the AB keys put more 119 gear on people that the previous year of normal play did). One new thing they add which is all inclusive you instantly pounce on and proclaim it must also bar solo players because this is an MMO! (ignoring that again, most relevant content is group content).
This mentality is like a feminist horde that gets 99 privileges and when guys get one single thing they rampage the streets with patriarchy signs.
Sometimes content is aimed at everyone and not just the minority, if that means some groups have to wait a bit to enter that's ok.
Last edited by Castanica; 04-06-2016 at 10:55 PM.
My solution would be to also have 1 tome & NPC per main city or Selbina/Kazham/Norg to spread people about a bit so Mhaura doesn't crash/lag.
Are the instances created via the 1 tome in Mhaura (ie. only 1 entrance to create an instance) or is it the server itself having not enough memory to hold all the instances at once?
I agree with an earlier comment that only the daily RoE should appear & "Not Repeatable" (at least for the time-being until SE can sort it out) then make them repeatable again.
Please be quick with this fix. I had to team up with a few others last night to try this content out. I pay 12.95 a month so I can play solo.
I'd be more sympathetic to the anti-solo arguments if parties weren't the same way they were a decade ago - shouting for the top five flavors of the month and throwing every other job to the wind (let alone method of using that job). As that hasn't changed, really, I feel as if parties can deal with the congestion or become more welcoming.
Meanwhile, keep it in mind that parties doing the higher difficulties than soloists don't even have to enter the content as much, so really it's the soloists who as suffering worse than the parties in this case.
They are 2 million because of the rarity, now that supply is increasing and anyone can get them the price will slump down sharply.
There are lots of things you can do in this game for money, doing Ambuscade when you can do much easier content for more money and the amount you can get is very limited isn't going to be a thing going forward. If anything it will end up being mule content.
At most people will do it once a day or something as a daily. The spamming will be for gear only, the worst spam fest will be when they add leather gear.
Yes, and my point in that post was to respond to the "this content will be empty in a few weeks, just like NPC Fellow etc."
The fact you can get limited currency, actually extends the lifespan of this battlefield. I think if you add up the capes, new monthly armours, augmentation items, and the bonus currencies, we are looking at an event that is versatile and will be busy for a long time.
On the point by the other member about Riftcinders dropping in price sharply, no they won't. This will increase the supply on the AH from the current 2~ to more like 60~. Prices will fluctuate as they always do, but I don't see Hallmarks as a price-crashing system. Many people who are obtaining Riftcinders will keep them for their own empys, the people that sell Riftcinders will just keep the AH stocked up, but I doubt it will flood the market and cause price crash.
Sorry but the requirements for this event are really low. You don't need a superb setup really either.
Melee x 1~3
Healer
Buffer x 1~2
Melee's can include a Tank or just 3 melee with -DT sets. I originally went as BLU but then switched to going WAR when the VD Dragon didn't have any cheap tactics.
Healer can be WHM, RDM or SCH. I've had all of them do main heal.
Buffer can be BRD, COR or GEO. GEO is the best in slot here due to frailty + vex but I've had them all and they all function.
Any non brain dead players can form a group to do this six man.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
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