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  1. #121
    Player CrAZYVIC's Avatar
    Join Date
    Jun 2011
    Posts
    162
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99
    FFXI Sadly need a new DEV team with fresh ideas and can understand the needs of a modern player in 2016.

    First Major change this game needs. Instanced Content Only - Drop Open World Content Model.

    Like ambuscade they are going in the Right direction with this.

    Supreme Ambuscade 8 - 12 Players. Drops items to augment ambuscade Montly set, can drop Sulevia +1, Hizamari +1 pieces. Similar Escha/Skirmish you can add 3 augments to Sulevia/Hizamari sets. 20, 20, 10.

    Another adjustments.

    Uncap the Currency we can get montly. So you can farm M/E/R weapons in the process.

    Escha/Reisenjima "important" battles, can be accessed via Book in Selbina. 6 - 12 Players Limit.

    Unity Top Tier battles can be accessed via Book in Nashmau. 6 - 12 players Limit.

    The New Dev team will go search in ffxiah, BG wiki the Top players in each job to balance the game, they will calculate with maths, spreadsheets the damage of all the jobs and all DPS jobs will have a damage difference not more than 5%. So instead of Get bad beta testers, dev team will bring "Masters" from each Job.

    Ajustments to make the game modern

    The amount of instances will be increased, buying New powerfull Hardware Specs.

    Ambuscade will allow 300 instances same time
    Escha/Reinsejima will allow 300 instances same time
    Unity Top Tier Monsters will allow 300 instances same time.

    Implementantion of Auto Party Finder.

    Supreme ambuscade, Escha/Rei, Top Tier Unity NM. 2 Tanks - 2 Healers - 8 DPS/Support Jobs
    Intense - Regular ambuscade. 1 Tank, 1 Healer, 4 DPS/Support.

    Only during the instanced battles listed here this jobs stances will be avaliable.

    Tank Stance Increase HP 50% - Effect Cure received II +50%, regen +20
    DPS Physical jobs. Increase Accuracy/Ra Accuracy 30% - Increase Attack/Ra Attack 30%
    Magical Jobs. Increase MA accuracy/Ma Attack 30%.
    Healer Jobs. Increase Cure Potency Effect II 50%, Adds refresh +5, Increase MP 50%.

    Most of the jobs similar WoW will have DPS-Tank-Healer Stances. So depending how you feel you can pick your role before queue.

    Before queue you will have comply some requeriments on Attack, Accuracy etc depending your Job. If you can't reach the Min parameters necessary you will be unable to queue.

    After all this doing Server merges in ratio 1 - 3. Merge 3 Servers into One.

    Every month New ambuscade set, rotating Neck, Cape, ear1, ear 2, ring 1, ring 2 for augment 20/20/10.

    Battle Adjustments.

    In High Level Cop, Zilart, ToAU, WotG, Abbysea, Vanilla FFXI. Apex Mobs will be added, they will not agroo but they will Link, Monsters Very Tough ILV119 will be added in those zones as well.

    In addition the repop rate of the monsters in Escha, SoA, Reinsejima and this Zones will be increased x3. To aleaviate the server Merge. So in crawler nest, in ro meave, Grauberg S, miseraux coast, Wajaom you will find Very Tough and apex Mobs for example.

    Probably with ajustments like this. The game can bring back all the horde of players moved FF14. Its not as easy as a server merge.

    1.- People dont make groups anymore, the shout in jeuno 5 hours its over.

    2.- People dont want wait in the line for appear their mobs they want press one button and put the queue for a machine find you a group

    3.- People want play their favorite job, not the job imposed for the comunity to clear a content, with this ajustement you can play PUP, MNK or the job you want after Experts balance that for us.
    (0)
    Last edited by CrAZYVIC; 05-25-2016 at 07:14 AM.

  2. #122
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    656
    Character
    Nebula
    World
    Leviathan
    Main Class
    PUP Lv 99
    Quote Originally Posted by CrAZYVIC View Post
    FFXI Sadly need a new DEV team with fresh ideas and can understand the needs of a modern player in 2016.

    First Major change this game needs. Instanced Content Only - Drop Open World Content Model.

    Like ambuscade they are going in the Right direction with this.

    I think the Dev Team we've got are awesome. I really admire so many of the new features they've added in recent years, and the way they've listened to *reasonable* requests by players on the forum. It is quite clear that the Devs are trying very hard to share their enthusiasm with us, and to keep the game clicking along at a jolly pace.

    On instanced content, it has a place. I mourn the lack of lottery pop NMs in Seekers areas, I think lottery-pop NMs add a certain realism to the areas. Also, as a fantasy-game adventurer, you should feel that you are going out into the wilderness and hunting rare and terrifying NMs, not just standing in an automated queue like you're at the Supermarket or something.

    There is a lot to be said for the "thrill of the hunt" and the excitement of actually hunting rare NMs. If everything becomes queueing for instanced content, it feels dead to me, there is no RPG Adventuring, no hunting, just this feeling of "going through the motions."

    I totally agree with the later point you made, about adding high level non-aggro mobs to old areas. This would mean that people who no longer have any low-level jobs, could enjoy playing in their favourite old areas again. Obviously level-synch was intended for this, but so few people actually want to level-synch these days. So adding more high-level mobs to old areas would be a great idea.

    Also, I would hope to see the adding of /lockstyle costume sets for automatons, one or two sets would be enough. Because automatons are supposed to be performers, they are supposed to have a flamboyant and decorative side too, not just battle armor. The costumes could even be added as a clothcraft recipe or a quest, then added as a /lockstyle and worn over the Valoredge etc. battle armors. I would like to see my automaton wearing baggy pyjamas with tassels and a little bobble hat, as a /lockstyle, with his normal battle armor on underneath.
    (2)

  3. #123
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    I got to do some NM hunting in Escha Ru'aun. I liked it. NM hunting is probably one of my favorite things in FFXI. As much as I rip on treasure hunter, I actually like hunting NMs for treasure.
    (1)

  4. #124
    Player Immortta's Avatar
    Join Date
    May 2016
    Posts
    71
    Character
    Immortta
    World
    Asura
    Main Class
    GEO Lv 99
    Quote Originally Posted by CrAZYVIC View Post
    FFXI Sadly need a new DEV team with fresh ideas and can understand the needs of a modern player in 2016.

    First Major change this game needs. Instanced Content Only - Drop Open World Content Model.

    Like ambuscade they are going in the Right direction with this.

    Supreme Ambuscade 8 - 12 Players. Drops items to augment ambuscade Montly set, can drop Sulevia +1, Hizamari +1 pieces. Similar Escha/Skirmish you can add 3 augments to Sulevia/Hizamari sets. 20, 20, 10.

    Another adjustments.

    Uncap the Currency we can get montly. So you can farm M/E/R weapons in the process.

    Escha/Reisenjima "important" battles, can be accessed via Book in Selbina. 6 - 12 Players Limit.

    Unity Top Tier battles can be accessed via Book in Nashmau. 6 - 12 players Limit.

    The New Dev team will go search in ffxiah, BG wiki the Top players in each job to balance the game, they will calculate with maths, spreadsheets the damage of all the jobs and all DPS jobs will have a damage difference not more than 5%. So instead of Get bad beta testers, dev team will bring "Masters" from each Job.

    Ajustments to make the game modern

    The amount of instances will be increased, buying New powerfull Hardware Specs.

    Ambuscade will allow 300 instances same time
    Escha/Reinsejima will allow 300 instances same time
    Unity Top Tier Monsters will allow 300 instances same time.

    Implementantion of Auto Party Finder.

    Supreme ambuscade, Escha/Rei, Top Tier Unity NM. 2 Tanks - 2 Healers - 8 DPS/Support Jobs
    Intense - Regular ambuscade. 1 Tank, 1 Healer, 4 DPS/Support.

    Only during the instanced battles listed here this jobs stances will be avaliable.

    Tank Stance Increase HP 50% - Effect Cure received II +50%, regen +20
    DPS Physical jobs. Increase Accuracy/Ra Accuracy 30% - Increase Attack/Ra Attack 30%
    Magical Jobs. Increase MA accuracy/Ma Attack 30%.
    Healer Jobs. Increase Cure Potency Effect II 50%, Adds refresh +5, Increase MP 50%.

    Most of the jobs similar WoW will have DPS-Tank-Healer Stances. So depending how you feel you can pick your role before queue.

    Before queue you will have comply some requeriments on Attack, Accuracy etc depending your Job. If you can't reach the Min parameters necessary you will be unable to queue.

    After all this doing Server merges in ratio 1 - 3. Merge 3 Servers into One.

    Every month New ambuscade set, rotating Neck, Cape, ear1, ear 2, ring 1, ring 2 for augment 20/20/10.

    Battle Adjustments.

    In High Level Cop, Zilart, ToAU, WotG, Abbysea, Vanilla FFXI. Apex Mobs will be added, they will not agroo but they will Link, Monsters Very Tough ILV119 will be added in those zones as well.

    In addition the repop rate of the monsters in Escha, SoA, Reinsejima and this Zones will be increased x3. To aleaviate the server Merge. So in crawler nest, in ro meave, Grauberg S, miseraux coast, Wajaom you will find Very Tough and apex Mobs for example.

    Probably with ajustments like this. The game can bring back all the horde of players moved FF14. Its not as easy as a server merge.

    1.- People dont make groups anymore, the shout in jeuno 5 hours its over.

    2.- People dont want wait in the line for appear their mobs they want press one button and put the queue for a machine find you a group

    3.- People want play their favorite job, not the job imposed for the comunity to clear a content, with this ajustement you can play PUP, MNK or the job you want after Experts balance that for us.
    Wow dude, just go play XIV... These ideas would ruin this game.
    (3)

  5. #125
    Player
    Join Date
    Aug 2015
    Posts
    179
    Quote Originally Posted by CrAZYVIC View Post
    FFXI Sadly need a new DEV team with fresh ideas and can understand the needs of a modern player in 2016.

    First Major change this game needs. Instanced Content Only - Drop Open World Content Model.

    Like ambuscade they are going in the Right direction with this.

    Supreme Ambuscade 8 - 12 Players. Drops items to augment ambuscade Montly set, can drop Sulevia +1, Hizamari +1 pieces. Similar Escha/Skirmish you can add 3 augments to Sulevia/Hizamari sets. 20, 20, 10.

    Another adjustments.

    Uncap the Currency we can get montly. So you can farm M/E/R weapons in the process.

    Escha/Reisenjima "important" battles, can be accessed via Book in Selbina. 6 - 12 Players Limit.

    Unity Top Tier battles can be accessed via Book in Nashmau. 6 - 12 players Limit.

    The New Dev team will go search in ffxiah, BG wiki the Top players in each job to balance the game, they will calculate with maths, spreadsheets the damage of all the jobs and all DPS jobs will have a damage difference not more than 5%. So instead of Get bad beta testers, dev team will bring "Masters" from each Job.

    Ajustments to make the game modern

    The amount of instances will be increased, buying New powerfull Hardware Specs.

    Ambuscade will allow 300 instances same time
    Escha/Reinsejima will allow 300 instances same time
    Unity Top Tier Monsters will allow 300 instances same time.

    Implementantion of Auto Party Finder.

    Supreme ambuscade, Escha/Rei, Top Tier Unity NM. 2 Tanks - 2 Healers - 8 DPS/Support Jobs
    Intense - Regular ambuscade. 1 Tank, 1 Healer, 4 DPS/Support.

    Only during the instanced battles listed here this jobs stances will be avaliable.

    Tank Stance Increase HP 50% - Effect Cure received II +50%, regen +20
    DPS Physical jobs. Increase Accuracy/Ra Accuracy 30% - Increase Attack/Ra Attack 30%
    Magical Jobs. Increase MA accuracy/Ma Attack 30%.
    Healer Jobs. Increase Cure Potency Effect II 50%, Adds refresh +5, Increase MP 50%.

    Most of the jobs similar WoW will have DPS-Tank-Healer Stances. So depending how you feel you can pick your role before queue.

    Before queue you will have comply some requeriments on Attack, Accuracy etc depending your Job. If you can't reach the Min parameters necessary you will be unable to queue.

    After all this doing Server merges in ratio 1 - 3. Merge 3 Servers into One.

    Every month New ambuscade set, rotating Neck, Cape, ear1, ear 2, ring 1, ring 2 for augment 20/20/10.

    Battle Adjustments.

    In High Level Cop, Zilart, ToAU, WotG, Abbysea, Vanilla FFXI. Apex Mobs will be added, they will not agroo but they will Link, Monsters Very Tough ILV119 will be added in those zones as well.

    In addition the repop rate of the monsters in Escha, SoA, Reinsejima and this Zones will be increased x3. To aleaviate the server Merge. So in crawler nest, in ro meave, Grauberg S, miseraux coast, Wajaom you will find Very Tough and apex Mobs for example.

    Probably with ajustments like this. The game can bring back all the horde of players moved FF14. Its not as easy as a server merge.

    1.- People dont make groups anymore, the shout in jeuno 5 hours its over.

    2.- People dont want wait in the line for appear their mobs they want press one button and put the queue for a machine find you a group

    3.- People want play their favorite job, not the job imposed for the comunity to clear a content, with this ajustement you can play PUP, MNK or the job you want after Experts balance that for us.
    You want to turn this game in XIV.

    Yeah, no. FFXI as it is right now, it's the perfect balance of old and new.
    (2)

  6. #126
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,129
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Jin_Uzuki View Post
    Ooooh. I KNEW it sounded familiar, you are absolutely right.

    Funny how FFXIV fans are stuck paying 5-6€ per old item that used to available for free, meanwhile we get basically ALL the old items from past events from a single NPC at every repeat..
    If they had a system in place that would allow them to charge you money for items, they'd probably do it. They probably just haven't developed one because 1) the playerbase isn't large enough for it to be worthwhile and 2) the clientele for this game would probably be more resistant to the idea ( I don't like it either but since I always do the events, it's not an issue anyway)

    Yeah, no. FFXI as it is right now, it's the perfect balance of old and new.
    I rather agree with this sentiment. For most things (not all though) I feel like they've adapted to changing demands in an appropriate way.
    (0)
    Last edited by Alhanelem; 05-25-2016 at 09:37 AM.

  7. #127
    Player
    Join Date
    Jul 2014
    Posts
    1,909
    Quote Originally Posted by CrAZYVIC View Post
    FFXI Sadly need a new DEV team with fresh ideas and can understand the needs of a modern player in 2016.

    First Major change this game needs. Instanced Content Only - Drop Open World Content Model.

    Like ambuscade they are going in the Right direction with this.

    Supreme Ambuscade 8 - 12 Players. Drops items to augment ambuscade Montly set, can drop Sulevia +1, Hizamari +1 pieces. Similar Escha/Skirmish you can add 3 augments to Sulevia/Hizamari sets. 20, 20, 10.

    Another adjustments.

    Uncap the Currency we can get montly. So you can farm M/E/R weapons in the process.

    Escha/Reisenjima "important" battles, can be accessed via Book in Selbina. 6 - 12 Players Limit.

    Unity Top Tier battles can be accessed via Book in Nashmau. 6 - 12 players Limit.

    The New Dev team will go search in ffxiah, BG wiki the Top players in each job to balance the game, they will calculate with maths, spreadsheets the damage of all the jobs and all DPS jobs will have a damage difference not more than 5%. So instead of Get bad beta testers, dev team will bring "Masters" from each Job.

    Ajustments to make the game modern

    The amount of instances will be increased, buying New powerfull Hardware Specs.

    Ambuscade will allow 300 instances same time
    Escha/Reinsejima will allow 300 instances same time
    Unity Top Tier Monsters will allow 300 instances same time.

    Implementantion of Auto Party Finder.

    Supreme ambuscade, Escha/Rei, Top Tier Unity NM. 2 Tanks - 2 Healers - 8 DPS/Support Jobs
    Intense - Regular ambuscade. 1 Tank, 1 Healer, 4 DPS/Support.

    Only during the instanced battles listed here this jobs stances will be avaliable.

    Tank Stance Increase HP 50% - Effect Cure received II +50%, regen +20
    DPS Physical jobs. Increase Accuracy/Ra Accuracy 30% - Increase Attack/Ra Attack 30%
    Magical Jobs. Increase MA accuracy/Ma Attack 30%.
    Healer Jobs. Increase Cure Potency Effect II 50%, Adds refresh +5, Increase MP 50%.

    Most of the jobs similar WoW will have DPS-Tank-Healer Stances. So depending how you feel you can pick your role before queue.

    Before queue you will have comply some requeriments on Attack, Accuracy etc depending your Job. If you can't reach the Min parameters necessary you will be unable to queue.

    After all this doing Server merges in ratio 1 - 3. Merge 3 Servers into One.

    Every month New ambuscade set, rotating Neck, Cape, ear1, ear 2, ring 1, ring 2 for augment 20/20/10.

    Battle Adjustments.

    In High Level Cop, Zilart, ToAU, WotG, Abbysea, Vanilla FFXI. Apex Mobs will be added, they will not agroo but they will Link, Monsters Very Tough ILV119 will be added in those zones as well.

    In addition the repop rate of the monsters in Escha, SoA, Reinsejima and this Zones will be increased x3. To aleaviate the server Merge. So in crawler nest, in ro meave, Grauberg S, miseraux coast, Wajaom you will find Very Tough and apex Mobs for example.

    Probably with ajustments like this. The game can bring back all the horde of players moved FF14. Its not as easy as a server merge.

    1.- People dont make groups anymore, the shout in jeuno 5 hours its over.

    2.- People dont want wait in the line for appear their mobs they want press one button and put the queue for a machine find you a group

    3.- People want play their favorite job, not the job imposed for the comunity to clear a content, with this ajustement you can play PUP, MNK or the job you want after Experts balance that for us.
    I don't think you realize this but most of the things you complain about are the reason that most that are still here like it, this mmo is unique. If we wanted the things you are suggesting we would go play a game that embraces those things.
    (1)

  8. #128
    Player
    Join Date
    Aug 2015
    Posts
    179
    Quote Originally Posted by Alhanelem View Post
    If they had a system in place that would allow them to charge you money for items, they'd probably do it.
    It's kinda already exist. I mean, there is already a system that allows you to insert "codes" for in-game reward (See Chocobo Shirt and Hat from Seeker ultimate), and of course server transfer which pays IRL money for a change that ultimately affects the in-game date.

    So it's obvious a choice. Why? I don't know. Perhaps SE highers-up don't think it's worth or it will profitable enough with the small populace left.
    (0)

  9. #129
    Player
    Join Date
    Jul 2014
    Posts
    1,909
    Quote Originally Posted by Alhanelem View Post
    If they had a system in place that would allow them to charge you money for items, they'd probably do it. They probably just haven't developed one because 1) the playerbase isn't large enough for it to be worthwhile and 2) the clientele for this game would probably be more resistant to the idea ( I don't like it either but since I always do the events, it's not an issue anyway)

    I rather agree with this sentiment. For most things (not all though) I feel like they've adapted to changing demands in an appropriate way.
    Honestly it has nothing to do with size of the playerbase because there are far smaller games with cash shops, it's more that the players of ffxi value its lore very highly and would rage at the kind of things you get in ffxiv. Xiv players are very accepting of its odd cash shop outfits and mounts, lore and immersion destroying tie ins from other games are also welcomed there. They try very hard to keep everything here in the reality of the world they have made, the devs have a lot of respect for that.

    Just different audiences.
    (0)

  10. #130
    Player BurnNotice's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    241
    Quote Originally Posted by CrAZYVIC View Post
    FFXI Sadly need a new DEV team with fresh ideas and can understand the needs of a modern player in 2016.

    First Major change this game needs. Instanced Content Only - Drop Open World Content Model.

    Like ambuscade they are going in the Right direction with this.

    Supreme Ambuscade 8 - 12 Players. Drops items to augment ambuscade Montly set, can drop Sulevia +1, Hizamari +1 pieces. Similar Escha/Skirmish you can add 3 augments to Sulevia/Hizamari sets. 20, 20, 10.

    Another adjustments.

    Uncap the Currency we can get montly. So you can farm M/E/R weapons in the process.

    Escha/Reisenjima "important" battles, can be accessed via Book in Selbina. 6 - 12 Players Limit.

    Unity Top Tier battles can be accessed via Book in Nashmau. 6 - 12 players Limit.

    The New Dev team will go search in ffxiah, BG wiki the Top players in each job to balance the game, they will calculate with maths, spreadsheets the damage of all the jobs and all DPS jobs will have a damage difference not more than 5%. So instead of Get bad beta testers, dev team will bring "Masters" from each Job.

    Ajustments to make the game modern

    The amount of instances will be increased, buying New powerfull Hardware Specs.

    Ambuscade will allow 300 instances same time
    Escha/Reinsejima will allow 300 instances same time
    Unity Top Tier Monsters will allow 300 instances same time.

    Implementantion of Auto Party Finder.

    Supreme ambuscade, Escha/Rei, Top Tier Unity NM. 2 Tanks - 2 Healers - 8 DPS/Support Jobs
    Intense - Regular ambuscade. 1 Tank, 1 Healer, 4 DPS/Support.

    Only during the instanced battles listed here this jobs stances will be avaliable.

    Tank Stance Increase HP 50% - Effect Cure received II +50%, regen +20
    DPS Physical jobs. Increase Accuracy/Ra Accuracy 30% - Increase Attack/Ra Attack 30%
    Magical Jobs. Increase MA accuracy/Ma Attack 30%.
    Healer Jobs. Increase Cure Potency Effect II 50%, Adds refresh +5, Increase MP 50%.

    Most of the jobs similar WoW will have DPS-Tank-Healer Stances. So depending how you feel you can pick your role before queue.

    Before queue you will have comply some requeriments on Attack, Accuracy etc depending your Job. If you can't reach the Min parameters necessary you will be unable to queue.

    After all this doing Server merges in ratio 1 - 3. Merge 3 Servers into One.

    Every month New ambuscade set, rotating Neck, Cape, ear1, ear 2, ring 1, ring 2 for augment 20/20/10.

    Battle Adjustments.

    In High Level Cop, Zilart, ToAU, WotG, Abbysea, Vanilla FFXI. Apex Mobs will be added, they will not agroo but they will Link, Monsters Very Tough ILV119 will be added in those zones as well.

    In addition the repop rate of the monsters in Escha, SoA, Reinsejima and this Zones will be increased x3. To aleaviate the server Merge. So in crawler nest, in ro meave, Grauberg S, miseraux coast, Wajaom you will find Very Tough and apex Mobs for example.

    Probably with ajustments like this. The game can bring back all the horde of players moved FF14. Its not as easy as a server merge.

    1.- People dont make groups anymore, the shout in jeuno 5 hours its over.

    2.- People dont want wait in the line for appear their mobs they want press one button and put the queue for a machine find you a group

    3.- People want play their favorite job, not the job imposed for the comunity to clear a content, with this ajustement you can play PUP, MNK or the job you want after Experts balance that for us.
    To be honest, what you are asking for, already exist with FFXIV.
    (0)

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