Originally Posted by
CrAZYVIC
FFXI Sadly need a new DEV team with fresh ideas and can understand the needs of a modern player in 2016.
First Major change this game needs. Instanced Content Only - Drop Open World Content Model.
Like ambuscade they are going in the Right direction with this.
Supreme Ambuscade 8 - 12 Players. Drops items to augment ambuscade Montly set, can drop Sulevia +1, Hizamari +1 pieces. Similar Escha/Skirmish you can add 3 augments to Sulevia/Hizamari sets. 20, 20, 10.
Another adjustments.
Uncap the Currency we can get montly. So you can farm M/E/R weapons in the process.
Escha/Reisenjima "important" battles, can be accessed via Book in Selbina. 6 - 12 Players Limit.
Unity Top Tier battles can be accessed via Book in Nashmau. 6 - 12 players Limit.
The New Dev team will go search in ffxiah, BG wiki the Top players in each job to balance the game, they will calculate with maths, spreadsheets the damage of all the jobs and all DPS jobs will have a damage difference not more than 5%. So instead of Get bad beta testers, dev team will bring "Masters" from each Job.
Ajustments to make the game modern
The amount of instances will be increased, buying New powerfull Hardware Specs.
Ambuscade will allow 300 instances same time
Escha/Reinsejima will allow 300 instances same time
Unity Top Tier Monsters will allow 300 instances same time.
Implementantion of Auto Party Finder.
Supreme ambuscade, Escha/Rei, Top Tier Unity NM. 2 Tanks - 2 Healers - 8 DPS/Support Jobs
Intense - Regular ambuscade. 1 Tank, 1 Healer, 4 DPS/Support.
Only during the instanced battles listed here this jobs stances will be avaliable.
Tank Stance Increase HP 50% - Effect Cure received II +50%, regen +20
DPS Physical jobs. Increase Accuracy/Ra Accuracy 30% - Increase Attack/Ra Attack 30%
Magical Jobs. Increase MA accuracy/Ma Attack 30%.
Healer Jobs. Increase Cure Potency Effect II 50%, Adds refresh +5, Increase MP 50%.
Most of the jobs similar WoW will have DPS-Tank-Healer Stances. So depending how you feel you can pick your role before queue.
Before queue you will have comply some requeriments on Attack, Accuracy etc depending your Job. If you can't reach the Min parameters necessary you will be unable to queue.
After all this doing Server merges in ratio 1 - 3. Merge 3 Servers into One.
Every month New ambuscade set, rotating Neck, Cape, ear1, ear 2, ring 1, ring 2 for augment 20/20/10.
Battle Adjustments.
In High Level Cop, Zilart, ToAU, WotG, Abbysea, Vanilla FFXI. Apex Mobs will be added, they will not agroo but they will Link, Monsters Very Tough ILV119 will be added in those zones as well.
In addition the repop rate of the monsters in Escha, SoA, Reinsejima and this Zones will be increased x3. To aleaviate the server Merge. So in crawler nest, in ro meave, Grauberg S, miseraux coast, Wajaom you will find Very Tough and apex Mobs for example.
Probably with ajustments like this. The game can bring back all the horde of players moved FF14. Its not as easy as a server merge.
1.- People dont make groups anymore, the shout in jeuno 5 hours its over.
2.- People dont want wait in the line for appear their mobs they want press one button and put the queue for a machine find you a group
3.- People want play their favorite job, not the job imposed for the comunity to clear a content, with this ajustement you can play PUP, MNK or the job you want after Experts balance that for us.