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  1. #1
    Player Verohawke's Avatar
    Join Date
    Apr 2015
    Posts
    8
    Character
    Verohawke
    World
    Shiva
    Main Class
    RDM Lv 99

    Innin / Yonin - please adjust facing restrictions and decaying over time

    Innin is so good, but we get limited because we have to stand BEHIND te mob to make it work. Most high level content even forbids us standing behind the mob (or instant death).

    Please remove the need to be behind or infront of the mob for Yonnin/Innin to work.

    Also the "decaying" strength over time is painful and would be nice if it stays at a constant level (like berserk/agressor) all the time.
    (3)
    Last edited by Verohawke; 03-01-2016 at 12:20 AM. Reason: Grammar

  2. #2
    Player Cdryik's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    173
    I would be more interested on Ninja tools expertise granted on Innin too.
    As for front/behind, it's part of the mechanic, like a thief that must stand between players to land Trick Attack.
    Tho the decaying being removed would a be a great addition (as the accuracy malus from Yonin, because Accuracy on the last content is a very big issue where event as DPS with Innin eating sushis is mandatory for most of the players).
    (0)

  3. #3
    Player Akson's Avatar
    Join Date
    Mar 2015
    Posts
    14
    Character
    Akson
    World
    Siren
    Main Class
    RDM Lv 99
    Yeah exactly what I guess everyone else whom plays NIN was thinking.
    Remove the directional restrictions from both Innin and Yonin. If not going to improve NIN wsd so it compares more to BLU cdc or DNC rudras. If not going to give NIN more ability to control hate tanking or taking less dmg doing such. If not going to allow shadows to negate aoe.

    Atleast remove the restrictions on Innin and Yonin so that they work 100% of the time regardless of if you stand behind or in front of target.
    (0)