The JA Delay for Steps cause a sizeable DPS loss for dancers. That dps loss gets more pronounced with higher haste and multi-hit, since we have to use them frequently to build finishing moves and use flourishes.

To resolve that, could the animation for Dancer steps be removed like what was done for Puppetmaster Maneuvers? Rather having an animation for the step, could the step effect instead be applied on the first hit of the next attack round?