Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 43

Hybrid View

  1. #1
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186

    Please stop limiting good* experience points to campaigns

    You've run some great exp-campaigns that enhance chains or greatly affect base exp/cp and these are great and fun and fantastic and the parties are awesome.

    And then the campaign goes away, and what should feel like a great party feels mediocre at best. A lot of people, wanting to maximize their invested playtime, won't CP outside of a campaign so you end up with sub-optimal setups or people not geared enough to be there.

    The best parties can clear 250-300 JP an hour during a campaign, so half that during offtime. Lesser parties are doing doing 50-100.

    I'm an old player. Like many people here I remember when 3 merits an hour was a great party that you wouldn't leave if you could at all avoid. Remember the days when someone earned a merit point and everyone stopped to say grats/cg?

    Then Abyssea came out and obliterated the best bird parties.

    It sets a new bar that just feels disgusting without. I'm not at all asking for exp-campaigns to go away. I'm asking you to make them permanent. No longer a campaign, just part of the game.
    (19)

  2. #2
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    The funny thing is, start a new character and level up normally without all of the RoV KIs that boost exp and skill gains and such, that's quite a bigger hit than losing these campaigns for a short time. It does make JP gaining slower but the campaigns definitely seemed more targeted at helping people returning/just joining catch up quicker rather than let us get our gifts faster. I doubt they'd make it permanent though as nice as it would be.

    I don't think it really sets a bar perse when they damn near have the campaigns after extremely small breaks in between. I'm an old player as well (since 2001 Japanese beta), I'm pretty sure getting the RoV key items alone already makes things extremely faster in comparison to the good ole days. If we want to completely remove all time investment on gaining JP for example, it's far easier to just ask for the amount needed per JP to go way down rather than super charging the gains.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  3. #3
    Player Pups323's Avatar
    Join Date
    Dec 2015
    Posts
    75
    Character
    Alzula
    World
    Asura
    Main Class
    MNK Lv 99
    Cept the rov key items are from exp, the cp bonus you get from rov is rather small when you consider its additive and most people are already have 300% + from RoE quests/cp cape/gifts. So +100% additive ends up being a 25% bonus vs 2x-3x multiplicative of a campaign...it is quite a huge difference.

    For exp, rov is pretty much the only way to boost exp gain rate outside of rings, so going from 0 to 300% bonus exp is huge, but going from 300 to 400% cp is not so much.
    (2)

  4. #4
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    @Elexia--

    I'm well aware, as I stated in my OP, that exp used to be much much slower and that exp/cp is much slower without the variety of bonuses you can unlock. I know that getting to 75 could take months 1-99 is doable in a day now.

    Those 30k/hr merit parties people worshipped? Noone would stay in them now (it's almost unfathomable that we ever did.. 30k seems so.. impossibly low). 100 JP/hr should be a good party. At that rate, it doesn't take that long to Master a job, but once you've tasted 300 JP hr, 100 jp/hr feels like a waste of time, literally. I can get past that feeling, personally, and build cp parties but it's frustrating when either noone replies or the replies you get are by people not remotely geared for Apex enemies.

    It's not that I'm asking for things to be faster, just consistent so that there aren't times when it's difficult to build a good party.
    (0)
    Last edited by OmnysValefor; 02-03-2016 at 03:01 AM.

  5. #5
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by OmnysValefor View Post
    @Elexia--

    I'm well aware, as I stated in my OP, that exp used to be much much slower and that exp/cp is much slower without the variety of bonuses you can unlock. I know that getting to 75 could take months 1-99 is doable in a day now.

    Those 30k/hr merit parties people worshipped? Noone would stay in them now (it's almost unfathomable that we ever did.. 30k seems so.. impossibly low). 100 JP/hr should be a good party. At that rate, it doesn't take that long to Master a job, but once you've tasted 300 JP hr, 100 jp/hr feels like a waste of time, literally. I can get past that feeling, personally, and build cp parties but it's frustrating when either noone replies or the replies you get are by people not remotely geared for Apex enemies.

    It's not that I'm asking for things to be faster, just consistent so that there aren't times when it's difficult to build a good party.
    LOL... I'd love to get 50 JP an hour currently don't have 100 JP total on all of my jobs and I have spent many many hours to get those... it's crummy that my gear leaves me in the cold for even exp parties... 100 JP/hour is fine... what needs to happen is a massive boost to soloing JPs it's unreasonable currently.
    (6)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  6. #6
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    The bar for using experience points is a lot higher now. 20 merits was once something huge that would be a significant amount of the work you put into a job... now it's entry to a single battle or 1/1250th of a vanity item with a goblin. Then there is the silt gain being based on xp. I mean outside of campaigns and such to say earn enough for something small like a single geas fete fight (just to be able to do the fight not any temps you might need/use or transport or the pop requirements) is 100k xp per person. Kind of puts things in perspective. Or on the high end buying a brew would be 1.1 billion xp
    (2)

  7. #7
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    I agree completely.

    I don't care what the bar is at. I just know people scoff at groups that get 100 jp in an hour now (and I understand why--I feel the impulse to do the same), but they only do that because they've had so much better.

    I think the exp-component of campaigns going away hurts the daily grind. It should be permanent, because they're the one that exposed us to it, and not tampered with in the future.
    (0)

  8. #8
    Player
    Join Date
    Aug 2015
    Posts
    39
    What needs to be done is that the less JP you have the bigger bonus you get, the biggest problem right now is it's so incredibly hard to catch up and get into parties.
    (3)

  9. #9
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by peculiar View Post
    What needs to be done is that the less JP you have the bigger bonus you get, the biggest problem right now is it's so incredibly hard to catch up and get into parties.
    Oh gosh yes please. It's just impossible now for me it is so discouraging.

    Quote Originally Posted by dasva View Post
    In a way you are already penalized the higher you go in jps. Sure your cp gain rate goes up but nowhere near as much as you think. Like I think the difference between 0 to full assuming you have the other static bonuses might double it... but the amount you need increases at a much greater rate. At the beginning 1 jp gets you an upgrade at the end of a category 20. Similar early on gifts come like every 5-20 or such later on every 50 or so. So having diminishing cp gain rates would be a huge kick in the guts which would probably lead to people just spending enough to not overcap on stored and then spend the last 500 in 1 go
    I don't think anyone is suggesting they slow it down at the end just that they should speed it up at the front so that people who are behind don't have to stay SO FAR behind for SO LONG.
    (0)
    Last edited by Olor; 02-04-2016 at 08:32 AM.
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  10. #10
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Olor View Post

    I don't think anyone is suggesting they slow it down at the end just that they should speed it up at the front so that people who are behind don't have to stay SO FAR behind for SO LONG.
    Sorry perhaps I wasn't really clear... it already is slowed down at the end. You are looking at just how fast you gain cp/hr which does go up as you gain more gifts sure but the gain rate of actual modifications go down. Not having faster cping at the end with the current progression would make the end actually slower.

    It's similar to how yeah you can get xp way faster at higher lvls than lvl 1... but that doesn't mean you need more xp/hr at lvl 1 because your tnl goes up so much that you are actually leveling slower at higher levels.

    So if they balanced the gainrates they'd have to completely reworked the gift/jp progression. Now if they boosted the early end but still had the cp bonuses as you progress that could work... or just keep campaigns 24/7
    (1)
    Last edited by dasva; 02-06-2016 at 03:02 AM.

Page 1 of 5 1 2 3 ... LastLast