I don't believe it's a matter of wanting better and better. You (generic, not literal <you>) just want the best you've seen or near it and it's SE's fault for giving us that and taking it away. Login campaigns, maybe, make people come back and play the game. Maybe they're good for the game. Exp campaigns maybe do the same, but they're a detriment to activity when they go away.
It's a player issue for wanting greatness, but it's a design issue that a blm can do 99k damage, or even 45k damage with a properly timed cast. A single cast from a geo routinely does more than the combined damage of both ws's and the skillchain's damage. This isn't a minor difference of players pushing for more, this is the nuke team insanely increasing kill speed.As for the discussion about cp parties and limited roles. We all know that this is a player issue. Players want the most/easiest/fastest ways to get cp. With the current state of the game that is a magic burst setup. Eventually, given FFXIs ever decreasing playerbase, the active players will have 3 stars on all their mage jobs. Before that happens, I think we need to make suggestions on how to fix that.
And it's good, SE is letting us work together again to form skillchains and get magic bursts, but the silly things have so much HP that you're crazy not to do it that way.
Further, great apex parties push flash/stun's (usually flash) recast timer to its limits, so every mob gets one flash. As a PLD, I only provoked when flash had a long cd remaining or a mob actually lived longer than normal. The minimal hate that magic bursts produce is nice for that.
While the blandness of a manaburn apex party will still be preferable, I agree with this. It's too easy to light or darkness and start thinking about the next kill. I honestly wouldn't like participating in a multi-step skillchain party, because I've seen the tp rates of some players, but those that do should be rewarded.Personally, I think SE should increase skill chain damage (not necessarily ws damage). I think every melee primary DD job that doesn't already have it, should have at least the first 2 skillchain bonus job traits. The bonuses for multistep chains should also be significantly increased. Let's reward players for planning out 4,5,or 6 step chains rather than just going light to light or dark to dark all the time. Heck most players I've seen don't know the properties of any weaponskills other than the Empy ones. I also think that the availability of skill chain bonus gear should rival that of magic burst bonus gear. Right now it feels much easier to find magic burst gear.