I think it's time to stop pretending that RDM and the other mage jobs are on an equal playing field. It feels like RDM is stuck at 99 with GEO, SCH and everything else being 136. SCH can self-sc, get TP from nukes, and use a weapon skill that restores 60% MP? Really? GEO can have 900 skill? Things aren't equal anymore.
First let's talk about updates period. The last specific RDM update, not counting job points, was Temper which they almost immediately gave to RUN.
Job abilities: GEO has ~13-15, I don't even want to count SCH's. RDM has 6.
Magic: SCH can self-sc with nukes. That's stupidly broken and I'm not going to elaborate anymore.
Immunobreak: RDM is the only job to have A+ Enfeebling magic skill and when Seekers hit we couldn't enfeeble. It would be the same as WHM not being able to heal or BLMs not being able to nuke. It's stupid. Immunobreak is kind of pointless, groups don't want a RDM to try and Immunobreak a monster, if a RDM is invited it's to haste and buff.
Relic/Empyrean/Mythic: Guess what REMs are good for RDM, none. However, GEO has an almost game-breaking REM.
I just want RDM to be on equal playing field with every other mage job in this game. I don't want RDM to be super overpowered like it was. I don't want to be able to solo everything like RDM could. I want the devs to give RDM a specific, RDM-only update that we should have got when SE buffed every other job.