That's why those jobs don't need buffs(Cor buffs are also incredibly strong already), they just need to nerf geo/idris to the ground.
That's why those jobs don't need buffs(Cor buffs are also incredibly strong already), they just need to nerf geo/idris to the ground.
That does nothing to solve any problems and would only make the highest clvl stuff impossible to complete.
COR buffs are strong, but a lot of it's strength lies in that many rolls offer unique buffs like DA, STP, and regain, so it avoids a lot of the overlap that RDM/BRD have to deal with (and the basic rolls like atk+ are already percentage based.) RDM and BRD most definitely need buffs though. An across the board macc bonus (and possibly potency boost as well) to enfeebles would help both jobs, but especially RDM. It feels bad that it's signature role of debuffer has fallen to the wayside due to how unreliable and ineffective debuffing is perceived nowadays when compared to GEO's unresistible/undispellable debuffs. BRD is still stuck in '75 days and basically needs an overhaul. ._.;;
Uniqueness is fine between jobs/roles, but there should be a semblance of parity between them as well. I say buff the other supports up to GEO's effective level, then institute combined buff caps only if absolutely necessary to prevent everything from going total easy-mode.
Another reason why rdms role as debuffer has fallen is things like one of the most important/powerful thing helping dds do dmg now is large amounts of -def. But here's the thing none of the enhance enfeebling gear or jas help dia in the slightest to the point a cor/rdm can give a better dia then a fully merited gear rdm. And then there is frailty which is much stronger to begin with an actually effected by gear and jas. Then there is how saboteur is half power against nms... but brd and cor jas that enhance their debuffs are full power so even if you do land them and even if they were as powerful to start they wont be with ja usage.
The thing is RDM debuffs don't actually stop the mob from killing you.
Slow and para(when you can land) are "nice", but they don't actually keep you alive, because enemies most damaging attacks are all TP moves now, and for a long time now really. Slow and para used to keep you alive because of how we shadow tanked things, but that hasn't been the case for so long.
Give RDM -TP gain/drain DOT and an addle that works on mob TP moves and call it a day.
Oh, also, RDM's new 1 hour should be a 3-10m cooldown, not 1 hour.
RDM's only useful thing right now is haste2(and for some unknown reason bluemage gets this) but it isn't even that great especially when bringing a summoner is 1000x better for haste2 because it's easier to apply it on summoner, summoner actually does good damage(especially MB) AND has insane buffs like TP bonus and 25% DA.
Huh wtf..
Distract III is extremely powerful and it's potency is effected by Enfeebling Magic Skill, some amount of MND and gets boosted by +Enfeebling gear along with Frazzle III. Sab gets a half effect but it still puts their potency at 150~160 evasion down. The problem is that those spells can be resisted and will be on things where you ~need~ them to land. GEO's bubbles are unresistable and thus always take effect no matter how powerful the enemy is. Lately SE's been creating content with ridiculous amounts of magic evasion to the point we need Idris Langour just to have a snowballs chance in hell of landing a spell outside of Magic Burst.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Huh wtf...
Did you even read what I said. Never mentioned those debuffs, mnd or enfeebling skill. You could make rdm debuffs completely unresistable and the entire thing you quoted still stands.... hell half of it was talking about a unresistable debuff <.<. I'm hoping you just misquoted if not read before you argue
Don't worry, he didn't even get the correct value on distract with sabo, it isn't effected by frazzle either. I have tested it an personally got over 200 with sabo. You just need more MND after your skill cap.
At any rate rdm debuffs are utterly useless outside of distract/frazzle, but nobody is taking a rdm for either of those. You need a geo to land those spells in the first place so why even take a rdm?
Cor/rdm gets a stronger dia than a Dia III Rdm
Geo needs no help landing spells because bubbles cannot be resisted.
Para/Slow do nothing to change a fight, everything is AoE TP move. Furthermore if you look into the values of para/slow II, they are hardly worth the merits.
Addle II caps out at -50 m. acc, which is 15 lower than a 900 skill geo, 25 lower than dunna and a whopping 75 lower than Idris.
Phalanx 1/2 caps are so low they don't make enough difference to bring a rdm, especially when SE was so stupid they gave phalanx out to run, pld, smn, blu
Rdm highest regen is Regen 2, useless unless self buffing since sch, run, and whm all get higher.
Poison 2, Dia 3, and Bio 3 DoT are so pathetically weak they do literally nothing.
Break is useless in endgame without elemental seal, and since rdm is only single target break that is even more useless.
Blind and Blind 2 are both laughable.
Sch and blm both get myrkr, which is massive mp and puts rdm refresh useless with all the ethers, elixir and mana powers.
Dispel gets resisted without a geo.....
Let's not forget the +45 stat (str, dex, mnd, etc) geo is capable with bubbles
Literally the only gain to having a rdm in a party now is Frazzle, Distract, and Inundation. Distract/Frazzle can both be resisted with ease and geo can do it anyway so why bring a rdm for it. Nobody is bringing a rdm along for Inundation only, that is just stupid, raise nm hp so we can have inundation? I think not.
Without making an overhaul on rdm enhancing and/or enfeebling magic there is no rdm in endgame without having every piece of max gear you can imagine and a group of friends willing to take you on rdm. There isn't anything worth taking a rdm for in endgame. That is coming from a murg/sequence rdm. There is no point in it, even if you are so good and have such perfect gear that you can out parse anyone. People will still ignore you because rdm does not have any redeeming qualities in this game right now.
Last edited by Thorva; 12-22-2016 at 02:13 PM.
Seriously, stop pretending you are the top DD, you really aren't. Quoting bg-wiki all over the place makes you a parrot, not a God.
Yeah, it comes down to RDM's role not being filled unless it has a geo(as you said).
Which is disgusting. Nerf geo to the ground and rebalance the game so that we don't need a geo to play the damn game.
It's completely absurd that a RDM cannot do it's main role of enfeebler without a geo to give enough macc to actually land things, what were they even thinking?
RDM NEEDS TO BE ABLE TO DO IT'S MASTER ENFEEBLER ROLE. Smite let's DRK do it's damage role, last resort helps a ton, souleater helps a bunch. What does RDM have to help it enfeeble? Nothing.
Stymie should be passive.
I think stymie being passive might actually help rdm if we could focus more on enfeeble skill/MND to increase potency. With a few minor adjustments on enfeeble spells that would actually fix rdm.
Drk however almost never uses souleater anymore. That is suicidal since day one and even more so after abyssea killed the need to know how to cure parties.
Seriously, stop pretending you are the top DD, you really aren't. Quoting bg-wiki all over the place makes you a parrot, not a God.
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