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  1. #101
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    991
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Shiyo View Post
    Great!
    I am glad the dev team team feels this way, makes the game a lot more enjoyable for me.

    Keep up the amazing work!

    I find it ironic that SMN is allowed to utilize this technique but Beastmaster cannot. I hope the play styles of all pet jobs are adjusted accordingly.
    (4)

  2. #102
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    730
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by Grekumah View Post
    As we’ve mentioned before, the development team has no plans to change the range at which beastmasters can use commands. As Matsui previously stated, we want beastmasters to be close range battle jobs and bear the risk of taking damage in the front line. This change was made, because players were using beastmaster to attack from the back line, and this was against what the development team had intended for beastmaster.
    This really needs to be reconsidered. In the very least it shows no one on dev team has tested how the change affects normal play. Adding better defensive gear for both master and pet (ie Pangu) has been a great idea to encourage bst to be a front line job. However, killing the range for pet commands is a terrible way to do it..

    The command range reduction actually causes more trouble with close range fights. its too small for close range fights. If I move around the target, I unexpectedly fail to issue commands because I am too far from my pet. I cannot kite and cure my pet. I have to spend more attention on making sure I am in range so my pet doesn't completely fail. its harder to balance master and pet at the same time so why bother? Trying to force compliance for job playstyle is just saying "Don't play this job" You should enable creativity instead of trying to stifle it.


    The fundamental problem that makes the short range no good, is because bst must sacrifice pet buffs for master buffs or vice versa. This means that bst will never be good enough in a group situation to be on the front line. It would need an ability like Dragoon to pass buffs to pet for that to work. So why force it when there are stronger reasons to punish the player for playing how Matsui san says?

    There is this funny thing in the community that is very old:
    There has long been hatred towards beastmasters. This goes way back to at least 2004.
    Part was from the exp penalty on the party. The other part was because many players used Beastmaster to Harass groups and behave badly in the game a long time ago.
    Beastmaster was very useful job to MpK large groups of players.

    I never did anything like that. However, once I started really enjoying playing beastmaster, I experienced alot of it. It still surprises me that such a thing exists.

    There are even players who claim credit for the range nerf as a result of their constant complaining and they are happy to punish beastmasters.
    This animosity is very strange.

    Did Matsui-san get harassed by a beastmaster player before?
    It is hard not to think something like this.

    Even if you do not restore pet command range to where it was, it should be at least 10 yalms from the pet. This would at least get rid of the trouble of giving commands WHILE master is engaged also.
    (10)
    Last edited by Xilk; 11-02-2019 at 05:47 AM.
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  3. #103
    Player TrustfundBaby's Avatar
    Join Date
    Sep 2019
    Posts
    10
    Character
    Superpwny
    World
    Asura
    Main Class
    PLD Lv 75
    I agree wholeheartedly with increase the pet distance to 10 yalms....this would AT LEAST make REWARD feel both comfortable, sane and when using the job ability.
    (5)

  4. #104
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    991
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by TrustfundBaby View Post
    I agree wholeheartedly with increase the pet distance to 10 yalms....this would AT LEAST make REWARD feel both comfortable, sane and when using the job ability.
    It would be so nice if at least some beastmaster abilities were reverted to 10 yalms....man, the distance change really ruined my favorite job.
    (5)

  5. #105
    Player Jile's Avatar
    Join Date
    Mar 2011
    Posts
    390
    Quote Originally Posted by Gwydion View Post
    It would be so nice if at least some beastmaster abilities were reverted to 10 yalms....man, the distance change really ruined my favorite job.
    Agreed. BST was my main for a very long time and I retired it and moved to PUP due to this change. This really needs to be revisited.
    (4)

  6. #106
    Player Elesar's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    4

    Fantasy booking the Beastmaster "Job Adjustment"

    I think I've finally come to the conclusion after waiting for over 10 years for the developers to make Beastmaster far more useful in endgame content only to be let down again and again, that unfortunately, it will never happen. Either because the developers don't care enough (clearly they know something is wrong with the job and they still haven't done anything) or they keep running into game breaking problems when they do.

    So let's all go into our fantasy world where we can actually fix Beastmaster with the way the real way the "job adjustment" should have gone. Come along for a ride everyone. NOTE: This ride ends in sadness because it is not real.

    ------
    Charm. Recast 15 seconds.
    Everything it can currently do plus…
    Bind against anything that doesn’t get charmed. Bind duration 2 seconds.
    Has a small chance of landing “Confusion” status ailment. Confusion will cause the mob to attack nearby enemy allies and / or itself. Confuse duration 5 seconds.
    CHR increases Charm accuracy and “Charm +” gear increases duration. Max duration: Bind = 10 seconds, Confusion = 30 seconds.
    Charm can be used with a pet(s) currently out.

    Gauge. Recast 10 seconds.
    Everything it can currently does plus…
    Gives exact level, current weakness, accuracy and defense, and what enhancing spells and debuffs are currently on target enemy. Other players within the Beastmaster’s party / alliance can examine the current target enemy and also see Gauge’s information. Example: the spell “Libra” in other Final Fantasy games. The effect is linked to the mob similar to a thief’s treasure hunter. If the Beastmaster dies, the effect is lost.
    CHR increases Gauge accuracy.
    Gauge can be used with a pet(s) currently out.

    Tame. Recast 3 minutes.
    Everything it currently does plus…
    Lowers the non-charmable target enemy’s attack by 10%. The affect is an area of effect landing on anything within 10 yalms of the target enemy. The attack down effect can be increased by an additional 5% if the target is weak to the Beastmaster’s current pet.
    Attack down duration 10 seconds.
    “Tame success rate” gear increases accuracy. Max duration: Attack down = 10 seconds. Max potency: Attack down = 15%.

    Tame can be used with a pet(s) currently out.

    Call Beast. Recast 30 seconds.
    Recast timers are unaffected by gear that reduces timers.

    Call Beast II. Recast 15 minutes.
    Calls multiple beasts to fight by your side. Max 3. The amount of pets summoned are based on the jug used. Only works with specific jugs.
    Example: “Brave Hero Glenn” = 3, “Herald Henry” = 3, “Sharpwit Hermes” = 2. This cannot be used on stronger pets such as “Bouncing Bertha”.
    Additional information will be labeled on the jug pets that can be used with Call Beast II.
    All pets share hate with pet #1 and will attack and do all the same commands as that pet.
    Max duration: Call Beast II = 5 minutes.

    Inherited job traits.
    The Beastmaster will receive some of the current summoned pet’s job traits.
    Example: “Left-Handed Yoko” Job = DRK. Inherited traits are Attack Bonus and Arcana Killer.
    Max duration: till the current pet is released or dies.

    Melee Stance and Magic Stance.
    Similar to a Summoner’s Avatar’s Favor, the Beastmaster’s stance can be changed based on the situation.

    In ‘melee stance’, there will be an attack, pet attack, accuracy, and pet accuracy aura 10 yalms around the beastmaster. The strength of this aura starts at 1 attack and 1 accuracy and gradually increases the longer the Beastmaster’s pet has been out. This effect can be further enhanced if the pet’s monster correlation is stronger than the mob it is currently fighting. If the pet is below (weaker) than the current enemy in the eco system (example: beast pet fighting a plantoid), then the aura the Beastmaster emits will have its max tier capped similar to a Corsair rolling an unlucky number.
    Gear with “Killer effect” increases the maximum tier of effect.

    In ‘magic stance’, there will be a magic attack, pet magic attack, magic accuracy, and pet magic accuracy aura 10 yalms around the Beastmaster. Similar as melee stance, the effect increases the longer the pet is alive and is based on the pet’s position in the monster eco system against the current mob.
    The pet will only have magic spells as abilities and will be locked to a specific element based on the species of pet and will maintain a distance of 15 yalms away from the target enemy. Example: “Aged Angus” Aquan = Water bases spells.
    Gear with “Killer effect” increases the maximum tier of effect.

    Shield + Fencer.
    Fencer IV, V, and VI.
    New JSE shields for BST and THF that help boost overall damage when wielding a one-handed weapon. This is an attempt to make the Axe + Shield combo the best combo over dual-wield. The stats on the shield scale up the higher level you are.
    Example: Double Attack +5%, Critical Hit Rate +2%, STR +15, Monster Correlation effect +20, Sic / Ready Recast -5 Seconds.

    Snarl. Recast 30 second.
    Can be used on party members by transferring up to 50% of their enmity to the Beastmaster’s pet.

    Reward.
    New pet food that heals multiple pets at the same time similar to the spell “Curaga”. This food is to be used when the Beastmaster uses Call Beast II.

    New Jug Pets.
    These new pets are specifically added to the game to allow Beastmaster to have a pet that is strong against specific types of monsters thus allowing for ‘melee stance’ and ‘mage stance’ to be utilized. These jug pets would fall under the ecosystem category of “demon, undead, arcana, lumorian, luminion, and beastmen”.
    Some examples are: Undead = “UndeadHoundPetName” (strong against arcana), Demon = “CorpselightsPetName” (strong against dragons), Arcana = “ClustersPetName” (strong against undead).
    As for a jug pet that would be useful against Beastmen in Dynamis, the idea was a fellow beastman willing to fight by your side.
    An example is: Beastman = “MoblinAllyName” (willing to sell out fellow beastmen for a good paid day – strong against beastmen).

    LevelUpPetName. Recast 10 minutes.
    This ability allows the Beastmaster to raise the level of any charmed pet to the Beastmaster's current level. The level raised will be based on the level of the Beastmaster's main-hand weapon at the moment the ability was used.
    The pet will despawn the moment it is released.
    Max duration: Until the pet un-charms or dies.
    (1)
    Last edited by Elesar; 11-12-2019 at 01:34 AM.

  7. #107
    Player Beastorizer's Avatar
    Join Date
    Jun 2019
    Posts
    179
    Character
    Monsutaman
    World
    Bahamut
    Main Class
    MNK Lv 75
    Quote Originally Posted by Elesar View Post
    I think I've finally come to the conclusion after waiting for over 10 years for the developers to make Beastmaster far more useful in endgame content only to be let down again and again, that unfortunately, it will never happen. Either because the developers don't care enough (clearly they know something is wrong with the job and they still haven't done anything) or they keep running into game breaking problems when they do.

    So let's all go into our fantasy world where we can actually fix Beastmaster with the way the real way the "job adjustment" should have gone. Come along for a ride everyone. NOTE: This ride ends in sadness because it is not real.

    ------
    Charm. Recast 15 seconds.
    Everything it can currently do plus…
    Bind against anything that doesn’t get charmed. Bind duration 2 seconds.
    Has a small chance of landing “Confusion” status ailment. Confusion will cause the mob to attack nearby enemy allies and / or itself. Confuse duration 5 seconds.
    CHR increases Charm accuracy and “Charm +” gear increases duration. Max duration: Bind = 10 seconds, Confusion = 30 seconds.
    Charm can be used with a pet(s) currently out.

    Gauge. Recast 10 seconds.
    Everything it can currently does plus…
    Gives exact level, current weakness, accuracy and defense, and what enhancing spells and debuffs are currently on target enemy. Other players within the Beastmaster’s party / alliance can examine the current target enemy and also see Gauge’s information. Example: the spell “Libra” in other Final Fantasy games. The effect is linked to the mob similar to a thief’s treasure hunter. If the Beastmaster dies, the effect is lost.
    CHR increases Gauge accuracy.
    Gauge can be used with a pet(s) currently out.

    Tame. Recast 3 minutes.
    Everything it currently does plus…
    Lowers the non-charmable target enemy’s attack by 10%. The affect is an area of effect landing on anything within 10 yalms of the target enemy. The attack down effect can be increased by an additional 5% if the target is weak to the Beastmaster’s current pet.
    Attack down duration 10 seconds.
    “Tame success rate” gear increases accuracy. Max duration: Attack down = 10 seconds. Max potency: Attack down = 15%.

    Tame can be used with a pet(s) currently out.

    Call Beast. Recast 30 seconds.
    Recast timers are unaffected by gear that reduces timers.

    Call Beast II. Recast 15 minutes.
    Calls multiple beasts to fight by your side. Max 3. The amount of pets summoned are based on the jug used. Only works with specific jugs.
    Example: “Brave Hero Glenn” = 3, “Herald Henry” = 3, “Sharpwit Hermes” = 2. This cannot be used on stronger pets such as “Bouncing Bertha”.
    Additional information will be labeled on the jug pets that can be used with Call Beast II.
    All pets share hate with pet #1 and will attack and do all the same commands as that pet.
    Max duration: Call Beast II = 5 minutes.

    Inherited job traits.
    The Beastmaster will receive some of the current summoned pet’s job traits.
    Example: “Left-Handed Yoko” Job = DRK. Inherited traits are Attack Bonus and Arcana Killer.
    Max duration: till the current pet is released or dies.

    Melee Stance and Magic Stance.
    Similar to a Summoner’s Avatar’s Favor, the Beastmaster’s stance can be changed based on the situation.

    In ‘melee stance’, there will be an attack, pet attack, accuracy, and pet accuracy aura 10 yalms around the beastmaster. The strength of this aura starts at 1 attack and 1 accuracy and gradually increases the longer the Beastmaster’s pet has been out. This effect can be further enhanced if the pet’s monster correlation is stronger than the mob it is currently fighting. If the pet is below (weaker) than the current enemy in the eco system (example: beast pet fighting a plantoid), then the aura the Beastmaster emits will have its max tier capped similar to a Corsair rolling an unlucky number.
    Gear with “Killer effect” increases the maximum tier of effect.

    In ‘magic stance’, there will be a magic attack, pet magic attack, magic accuracy, and pet magic accuracy aura 10 yalms around the Beastmaster. Similar as melee stance, the effect increases the longer the pet is alive and is based on the pet’s position in the monster eco system against the current mob.
    The pet will only have magic spells as abilities and will be locked to a specific element based on the species of pet and will maintain a distance of 15 yalms away from the target enemy. Example: “Aged Angus” Aquan = Water bases spells.
    Gear with “Killer effect” increases the maximum tier of effect.

    Shield + Fencer.
    Fencer IV, V, and VI.
    New JSE shields for BST and THF that help boost overall damage when wielding a one-handed weapon. This is an attempt to make the Axe + Shield combo the best combo over dual-wield. The stats on the shield scale up the higher level you are.
    Example: Double Attack +5%, Critical Hit Rate +2%, STR +15, Monster Correlation effect +20, Sic / Ready Recast -5 Seconds.

    Snarl. Recast 30 second.
    Can be used on party members by transferring up to 50% of their enmity to the Beastmaster’s pet.

    Reward.
    New pet food that heals multiple pets at the same time similar to the spell “Curaga”. This food is to be used when the Beastmaster uses Call Beast II.

    New Jug Pets.
    These new pets are specifically added to the game to allow Beastmaster to have a pet that is strong against specific types of monsters thus allowing for ‘melee stance’ and ‘mage stance’ to be utilized. These jug pets would fall under the ecosystem category of “demon, undead, arcana, lumorian, luminion, and beastmen”.
    Some examples are: Undead = “UndeadHoundPetName” (strong against arcana), Demon = “CorpselightsPetName” (strong against dragons), Arcana = “ClustersPetName” (strong against undead).
    As for a jug pet that would be useful against Beastmen in Dynamis, the idea was a fellow beastman willing to fight by your side.
    An example is: Beastman = “MoblinAllyName” (willing to sell out fellow beastmen for a good paid day – strong against beastmen).

    LevelUpPetName. Recast 10 minutes.
    This ability allows the Beastmaster to raise the level of any charmed pet to the Beastmaster's current level. The level raised will be based on the level of the Beastmaster's main-hand weapon at the moment the ability was used.
    The pet will despawn the moment it is released.
    Max duration: Until the pet un-charms or dies.
    So you want actual adjustments?
    (1)

  8. #108
    Player Elesar's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    4
    Quote Originally Posted by Beastorizer View Post
    So you want actual adjustments?
    I know right? It seems crazy.
    (2)

  9. #109
    Player Beastorizer's Avatar
    Join Date
    Jun 2019
    Posts
    179
    Character
    Monsutaman
    World
    Bahamut
    Main Class
    MNK Lv 75
    The range does not bother me. As someone whom was always close range with that sense of danger, I feel at home knowing there is no backing down. I am still as effective as I was before I quit in 2015.

    My issue is how lazy they have become with a pay to play mmo. I warned everyone about the reskinning of pets in my "Redo pet thread" which was blasted, and here we are........
    (1)

  10. #110
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    991
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Beastorizer View Post
    The range does not bother me. As someone whom was always close range with that sense of danger, I feel at home knowing there is no backing down. I am still as effective as I was before I quit in 2015.

    My issue is how lazy they have become with a pay to play mmo. I warned everyone about the reskinning of pets in my "Redo pet thread" which was blasted, and here we are........
    Lazy? I leveled Beastmaster from 1 to 75 over many years using just charmed pets, both solo and groups 2-6, exclusively including only other Beastmasters. I've played Beastmaster in every possible situation. Unfortunately, you lack fundamental understanding of the Beastmaster job and from this point on, all of your posts are suspect. You're behaving as a shill. Beastmaster was nerfed and re-labelled as front-line DD without being given anything to support or justify that assertion.

    If you don't see how little control we have our our pet's position, the monster's position, model sizes, you've never died as Beastmaster and lost 10,000 XP from a single K.O. ...and had to endure a 90-minute trek to your solitary XP camp.

    You speak as if old-school Beastmasters don't know risk. Why are you even posting here if you quit in 2015? Give me a break.

    Much smarter people have already figured out what Beastmaster needs. It's time for SE to respond.
    (0)

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