I was happy about the +2% TA and crit damage. Those are my favorite thing about thf gifts. I wouldn't say the 2100 was a let down because I was expecting TH15 or another 5 DW. Expect the worst and you won't be disappointed right? But not having to choose what 75 abilities I have would make me feel more like a master rogue than 15 minutes off my 1 hours.
As for the jobs that it would be amazing for would that be the jobs that get spells for their category 2 merits? Because seeing as they were originally pretty shafted by the merit system it seems like it is pretty fair in the grand scheme of things. Of course I admit I'm pretty biased for this because I originally wanted them to increase the merit caps when they started increasing the other merit caps.
Spells, and then SMN and BLM, iirc, require them for element-specific stuff.
Yeah, I'm totally okay with that. Different mobs are weak to different elements it would be nice if they did have to choose which 2 elements they are good with.
They should at least correctly center the stars because right now it looks bad.
First off make sure you have all CP bonuses you can possibly get, all missions done for 10% CP bonus from each expansion story missions. the 48% or whatever it is from doing the lair, colonization and wildskeeper reive Records of Eminence, a CP cape, be it 25/30% from Aptitude Mantle/+1 or up to 50% from Mecistopins Mantle in Incursion. Chuck in COR roll for an additional CP bonus, Qultada will do COR roll if you have a current dedication effect.
That and making use of the CP campaigns since you get 2-3x the CP.
Actual totals:
* +90% from KIs in Chapter 3 of RoV
* +80% from RoEs on completing each mission line (10% per - Bastok, San d'Oria, Windurst, RotZ, CoP, ToAU, SoA, RoV)
* +10% from RoEs on doing two lair reives in each zone that has them (10 zones at 1% apiece)
* +28% from RoEs on doing two colonization reives in each zone that has them (14 zones at 2% apiece)
* +18% from RoEs on doing wildskeeper reives (6 at 3% apiece)
Total in static effects: +226%
After adding in Trizek/Facility Ring, COR roll, and a CP cape, the theoretical maximum boost before campaigns is +450% (meaning right now, in a maxed-out situation, you would be getting at least 11x the CP per kill that you otherwise would - if you're just going after stuff solo that's relatively easy to kill, that still drops it to around 25-30 kills per job point).
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