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  1. #1
    Player Malthar's Avatar
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    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99

    Still not going to fix the damage done to bst?

    Seriously SE? You think giving us the ability to see that the range sucks is going to fix the range sucking? This plan is like continuing the beatings till morale improves. You need to come up with a different plan. The plan you have now will only serve to infuriate more all the disenfranchised and beaten bst's.
    (6)

  2. #2
    Player Zarchery's Avatar
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    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Yes they are. That's why they announced their intention to fix it in one of the multiple threads already made on this topic.
    (0)

  3. #3
    Player Malthar's Avatar
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    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    All they said is that they're going to make the target of pet commands the <pet> instead of the master (<me>). This fixes nothing.
    (5)

  4. #4
    Player Catmato's Avatar
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    Mar 2011
    Posts
    972
    Quote Originally Posted by Zarchery View Post
    Yes they are. That's why they announced their intention to fix it in one of the multiple threads already made on this topic.
    That's not enough. All new and current threads have to be about BST.
    (0)

  5. #5
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    991
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    The 7-yalm distance is still a usability issue from the perspective of BST-players.

    The proposed fix only makes the 7-yalm distance visible by a cursor, using <stnpc>. SE has also preserved <me> with /pet commands to make sure our macros still work.

    Using <stnpc>, we are forced to physically look at our pets and make them visible on screen. This is a shallow fix for the problem mentioned previously: Pets within 7-yalms, but not visible on screen will occasionally not execute their ready moves! This still result in "out of range"!

    All this "fix" does is artificially notify us that we're out of the 7-yalm range to perform /pet commands and force us to look at our pets on screen. These are not fixes for the side effects introduced by forcing a 7-yalm range.

    My opinion is that BST and SMN should be swapped from previous levels to say: 16 yalms for BST and 22 yalms for SMN. (SMN was updated to 22 with this 'fix').

    I hope this explains why the proposed fix is a terrible solution, to the problems introduced with a 7-yalm /pet command range.
    (3)

  6. #6
    Player Jile's Avatar
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    Mar 2011
    Posts
    390
    BST-haters: Waaaaa. Nerf BST!

    SE: BST ja's now function in a variable range, lol, enjoy!

    BST: JA's were not the issue! Please revert the Nerf.

    SE: To help you, in the next update you can see the effective area for the JA's.

    BST: ... JA's were not the issue! Please revert the Nerf.

    SE: We listened to the complaints, now you can SEE the new JA range, enjoy.

    BST: /facepalm
    (4)

  7. #7
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    The beatings shall continue until morale improves.
    (4)

  8. #8
    Player Jile's Avatar
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    Mar 2011
    Posts
    390
    The area of effect circle isn't even remotely accurate for BRD or WHM that I've tested so this addition should not only 'not' fix our broken variable-range JA's, it will soon show us where our JA's "might" work. Beatings, indeed.
    (2)

  9. #9
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Grekumah/Camate, do the devs realize the significant damage they have done to bst?
    (6)