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    Freshly Picked Vana'diel 21 Digest

    Greetings,

    To coincide with the September version update, Producer Akihiko Matsui held another "Freshly Picked Vana'diel" to go over some of the new content and discuss other topics pertinent to adventuring. The following is a digest of what was discussed.


    Quote Originally Posted by Akihiko_Matsui View Post
    Hello, everyone.
    Matsui here.

    Thanks for tuning into Freshly Picked Vana’diel 21.
    For those of you who were unable to watch the stream, I’ve created this digest of what was discussed.

    While there weren’t any additional scenario aspects implemented in this version update, there was a wealth of battle content, adjustments, and quality-of-life improvements. All the details can be found
    here.



    Table of Contents
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    Devin "Camate" Casadey - Community Team

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    Mog Garden Additions and Adjustments
    Quote Originally Posted by Akihiko_Matsui View Post
    (2:21~)

    We’ve unlocked monster rearing rank 6. To coincide with this, we’ve also made it possible to raise two new types of monsters from the bomb family and behemoth family. When fully grown, the behemoth will become King Behemoth. This is a really big monster, but you can move him over to your Mog Garden.

    Additionally, we’ve made adjustments to how monsters move around. Up until now monsters had been walking around quite often, but as time passed their movement would become dull. We’ve adjusted this so that they continuously walk about.
    *Adjustments were made on 9/19/2015 to reduce the frequency of monster movement.

    Furthermore, the feature that automatically creates names when naming a monster has been adjusted. We’ve made it so names do not overlap with monsters that have already been given a name. During the campaign period, the moogles will sell quite nice items, so please check them out.
    (2)
    Devin "Camate" Casadey - Community Team

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    Seekers of Adoulin Quests
    Quote Originally Posted by Akihiko_Matsui View Post
    (8:02~)

    We added the final chapter to the Seekers of Adoulin quest “The Secret to Success.” The reward for clearing this quest is a throwing weapon with Refresh +1 on it. It has some stats on it that haven’t been seen before, so I think it’ll come in handy. It’s an item that can only be equipped by jobs that have divine magic skills.
    (2)
    Devin "Camate" Casadey - Community Team

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    High-tier Mission Battlefields
    Quote Originally Posted by Akihiko_Matsui View Post
    (9:11~)

    Two new nostalgic battlefields with stronger monsters have been added: “One to be Feared” and “Dawn.” Relive those amazing memories from the past once again.

    This time around there aren’t any NPCs to fight alongside you, but we’ve tuned the battle so that you can handle it without them. There also won’t be any mammets you need to kite around the battlefield, so you’ll be able to devote your focus to the two main bosses.
    (2)
    Devin "Camate" Casadey - Community Team

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    Domain Invasion Adjustments
    Quote Originally Posted by Akihiko_Matsui View Post
    (11:42~)

    We made adjustments so that it’s easier to enjoy this content even when there are not many people participating.

    We’ve also implemented a system that reduces the respawn time and amount of regular monsters needed to summon notorious monsters when there are only a few participants.

    Additionally, we added an evaluation system. This is not only for when you fight notorious monsters, and we’ve made it so that as long as you participate and get an average evaluation, you will be able to receive a reward. We’ve also addressed some of the larger requests on the forum; namely raising players after the battle has concluded and a reduction in monster detection range.
    (2)
    Devin "Camate" Casadey - Community Team

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    Geas Fete Adjustments
    Quote Originally Posted by Akihiko_Matsui View Post
    (13:06~)

    We’ve added high content level notorious monsters which will allow for challenging battles. There are popular monsters from the past making an appearance, so please try and hunt them down.
    (2)
    Devin "Camate" Casadey - Community Team

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    Unity Concord Adjustments
    Quote Originally Posted by Akihiko_Matsui View Post

    (14:49~)

    Wyrm-type, behemoth-type, and adamantoise-type notorious monsters have been added. The wyrm-type notorious monster will not drop an item level version of Ridill, but we’d like to introduce this weapon when the timing is right.
    (3)
    Devin "Camate" Casadey - Community Team

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    Adjustments to Existing Quests
    Quote Originally Posted by Akihiko_Matsui View Post
    (16:45~)

    Adjustments were made to aspects of certain quests that were troublesome.

    As a difficulty adjustment for the quest “Scholar Attire,” we made the “Indescript Markings” easier to locate.

    Additionally, as an adjustment to the quest “In the Name of Science,” we’ve made it so the hints given by the NPC “Yurim” when trading an apple pie are more specific.
    (2)
    Devin "Camate" Casadey - Community Team

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    Adjustments to Existing Areas
    Quote Originally Posted by Akihiko_Matsui View Post
    (17:57~)

    New hunting spots have been added to Seekers of Adoulin dungeons for high-level players. There are monsters with extremely high HP, so it would be efficient to hunt them as a party.

    Monsters respawn every minute, and while they are aggressive, they will not link. Think about using these areas as safe spots for earning capacity points.
    (2)
    Devin "Camate" Casadey - Community Team

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    Adjustments to Existing Content
    Quote Originally Posted by Akihiko_Matsui View Post
    (19:11~)

    We’ve increased the drop rate of ciphers from Sinister Reign. There are many who are participating in this content in order to obtain alter egos, so because of this we increased the obtainment rate. In the event that you’ve already obtained a certain alter ego, the cipher will no longer drop, and it won’t weigh on your rewards.

    We’ve also made adjustments so that Incursion, Delve, and Einherjar can be enjoyed with only a few party members.

    Additionally, we lowered the base damage that is split amongst party members for Gorge and Disgorge used by sandworm-type notorious monsters in Abyssea and Voidwatch.
    (2)
    Devin "Camate" Casadey - Community Team

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