Just thought of some new ways to improve RME's. New weapons have some pretty awesome added effects, including Death and Colossal Blow. Let's be honest, these additional effects belong on relics, not drops from content that is of moderate to easy difficult. The add effect on Kikoku is a weak and impotent paralyze. Added effect from Apocalypse is blindness... on a Dark Knight Relic Weapon called Apocalypse, you get an added effect that inflicts blindness roughly 10% of the time. I'm not sure how much the EVA down from Bravura is, but I have a hunch it's not a mind-blowing number. Same for choke from Gutler, and Attack down from Amanomurakumo. If my memory serves correct, Gungnir was finally adjusted so the DEF down from it is now its own unique thing, or it at least stacks with angon. And I don't think the bow or the gun even have added effects, but if I'm wrong, please correct me.
Now, let's move onto the better ones (or supposedly better). The poison from Mandau is decent, I think 40/tic. Claustrum's added effect is dispel, one of the best added effects, IMO. Mjollnir has MP recovery, but I'm not sure about the exact stats on it. Excalibur's added damage was pretty good last I checked. Spharai has counter+, which is cool. Ragnarok has critical hit rate... which would be cool... if GS had a good critical hit WS, but it doesn't, making that a puzzling attribute for the weapon.
I said it before: All relics should have ACC/ATK+ (of their respective class, i.e. Apoc has acc/atk+50, Yoichi has ranged acc/atk+50, you get the point) to solidify their place as your top choice for that weapon class. Their only legit comparisons SHOULD be Empryeans and Mythics. Other weapons, such as the new ones from Escha'Ru-Aun and Alluvion Skirmish should at best be considered pseudo legendary weapons. Very good in their own right, but ultimately mock ultimate weapons.
"Man, the blind effect from my Apocalypse really saved the day!" said no one ever. Now I'm sure now that I said that, that some guy will come on here and say the blindness really did save the day. But that's not the point. These weapons should be game changers that transforms the way the party wants to use you. weapons that make your party always want you on that job, kind of like what Aegis does for PLD, and Ghorn used to do for BRD. But I guess they all USED to do that for their jobs. Instead, you receive comments such as "Oh you have a Kikoku? That's neat."
I understand these weapons had that effect at one point of time. But outside of Aegis, it's just not true anymore. It's true these weapons are infinitely easier to obtain now, but that is no excuse for these weapons to be glorified trophies. Please don't try to argue that they would be overpowered... in the history of FF, the point of these kinds of weapons WAS to be overpowered. To reach a level of transcendence otherwise not achievable.
I think all Relics should have a special attribute, such as critical hit rate, TP bonus, WS dmg, enhances dual wield, DA/TA/QA maybe, that sort of thing. AND a special added effect. Not one or the other. Back when the weapons were originally designed, having too many stats on a weapon was impossible because of certain restrictions that do not exist anymore.
I propose to change/adjust added effects. These are just added effect ideas for Relics: Death (2H only), Colossal Blow, A potent Curse, Doom, Weakness, a crippling paralyze, Petrification, Slow, a stun effect that cannot be resisted. Massive DEF/ACC/EVA/ATK downs that are unique to those weapons. BY massive I mean 50%. The activation rate on these varies by effect, with obviously death having a low activation rate, while the DEF/ACC/EVA/ATK down have a 50% proc rate.
Sorry for the long post, and sorry if this seems to be more ranting than helpful.