I hate the fact that i use to play BST a ton in the old 75 days of no invites, solo only, charm and 2 hr, etc. and no one cared. Could we kill NMs solo, oh yeah. Was it a challenge most of the time, yep. Again, no one cared. fastforward, today a good BST has spent millions on stones, days on capacity farming, and years of disregard to finally be "sought for" to get hijacked by complainers now. I spent far too much time, gil, etc on this job to see it get jacked up. Yes, i can still use it, but I have to get screwed by dumb mechanics because gimped players ran to the job. Let us not forget, there are only a few ways to buff and heal pets. A dd gets far more, so yes being in aoe range is annoying but makes sense. Also, charm can ruin us if timers are down. We already have to deal with all enfeebles on our pets too. Meanwhile, sch can sit back and kill a mob from safe distance with sc mb solo. Add a blm and mobs melt. Smn always could do from a distance, and with conduit can melt mobs too. If we have to keep a distance nerf, give us PUP distance at least. It is a fair distance of danger to safe ratios with the ability to reward from a safe distance. Many will still complain, but it is better than standing next to my pet and still getting too far messages. Useless players wont know how to play from PUP distance either and veterans should have no trouble with that distance. Otherwise, give us what we had in Aug and fix the real problems of balance: too much mob aoe, too little hp for players, acc/att increases, etc. I dont want easy mode, but when my shellmates can just mb for 99999 every min or less, not much is challenge mode anyway. Why fundamentally change one job when many jobs are OP and others havent seen the real light of day in years.