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Thread: Sam atmas

  1. #21
    Player Invasion's Avatar
    Join Date
    Mar 2011
    Posts
    48
    Character
    Turdinator
    World
    Odin
    Main Class
    WHM Lv 99
    I'm sorry but I disagree with using VV and Atheling over GC and Tactical, the main thing your choices have is 35atk during TP, which is only slightly beneficial for aftermath proc. Going from 15>23% DA nets you just under 6% due to the diminishing returns. RR/Apoc/A&O I can agree with somewhat, I did overlook that atma.

    The fact I carry less DA is why I include Atheling Mantle in my WS set, As I seemingly have 8% less DA than what you have, the gains from 3% DA from the mantle outweigh 5STR, berserk or not.
    (0)
    Quote of the day*

    "Opps sorry dozed off, do you think I care about a 5hit build obvioulsy not. Do I have the gear for it yes I do. A little thing about WAR is double attack which makes up for that. So you can shove your 5hit build for someone that doesnt even have WAR leveled."

  2. #22
    Player Ryozen's Avatar
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    Mar 2011
    Posts
    118
    Character
    Nyosan
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    No, staying with VV and using Atheling is 50 STR, 72.5 ATT, and 7% Double Attack.
    (0)

  3. #23
    Player ericnuke's Avatar
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    Mar 2011
    Posts
    10
    Character
    Ericnuke
    World
    Sylph
    Main Class
    BST Lv 99
    I'm still playing around with my Masamune but so far I like...
    Apoc: rr3, triple attack (for aftermath)
    VV: regain, str+, double attack (again for aftermath)
    RR: dex+, crit+ (again aftermath)
    From what I've seen so far Masamune does pretty good ws's 1k up to 4k (depending on mob I'm sure can be more) but my biggest gain I see is keeping the aftermath on and critting like a mad man for 800-1k and see a double attack or triple attack kick in. I'm sure there are better atmas for other situations, but these 3 are most common for my Masamune atm.
    (0)
    Last edited by ericnuke; 06-02-2011 at 03:17 AM.

  4. #24
    Player hiko's Avatar
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    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    playing around with VV/apoc/A&O and demonry ring (increase TA dmg)
    (0)

  5. #25
    Player scaevola's Avatar
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    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Amoklauf View Post
    So even if you're holding back to avoid ruby or ganking,

    This is really more a general point than SAM-related per se, but you shouldn't generally be trying to avoid ruby in really any situation I can think of.

    That said, I'm kind of interested in seeing a TP Bonus Keito/RR/Apoc/Gales build with Jinpu, because from what I've seen it's just behind Y/G/K in Abyssea even without Gales; an easy way to build amber single-target is not the worst niche for SAM to fill in Abyssea.
    (0)
    Last edited by scaevola; 06-02-2011 at 04:56 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  6. #26
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by scaevola View Post
    This is really more a general point than SAM-related per se, but you shouldn't generally be trying to avoid ruby in really any situation I can think of.

    That said, I'm kind of interested in seeing a TP Bonus Keito/RR/Apoc/Gales build with Jinpu, because from what I've seen it's just behind Y/G/K in Abyssea even without Gales; an easy way to build amber single-target is not the worst niche for SAM to fill in Abyssea.
    jinpu is weird, it's an hybrid WS, doesn't do constant dmg like other ele WS, can fully miss, can do anything from 100 to >3k (with 0 buff for magic)
    (0)

  7. #27
    Player scaevola's Avatar
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    Mar 2011
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    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    It's an ele WS that behaves like a physical WS but does wind damage and is thus modified by Gales. What's not to like?

    The biggest problem with amber farming is not that elemental weapon skills are weak; it's that they are weak, difficult to build up without investing atmas and thus limiting the rest of your damage, and most of all require you to land kills with them when they scarcely do more damage than your regular attacks.

    Aeolian Edge is curently very popular for amber farming and people assume this is entirely because it's AoE, but the cleave aspect of it would not be enough to recommend a WS that does scarcely 500 damage from jobs that crit regular swings for 250 every half-second or less. The real benefit of Aeolian Edge is that it allows you to disengage when a mob is at 1-3% health and build TP on something else, killing it with the AoE. This prevents accidental death by melee, which is a huge, unavoidable problem for Aeolian and amber farming in general unless you're forgoing crit atma to give yourself more of a "kill window" for Aeolian. And if you do that, well, you're immediately giving up the benefit of any amber accuracy you've gained by tanking your kill speed.

    Jinpu, however, is quite strong, and becomes stronger with all the atmas you'd want to set anyway. It can easily get up to 2k damage with a conventional (if above-average) setup and thus enables a SAM to not only build amber quickly and reliably, but with a lot more flexibility than a THF or DNC "cleaving" with Aeolian. I've always wondered why it isn't considered more of a selling point for SAM.
    (0)
    Last edited by scaevola; 06-03-2011 at 09:41 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  8. #28
    Player Ryozen's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Nyosan
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Problem with SAM is what to do once you've got lights capped.

    Limited AoE farming capability, limited red !! capability, limited blue !! capability, and zero yellow !! capability.

    There are much better options for DD-slots in Abyssea groups.
    (0)

  9. #29
    Player scaevola's Avatar
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    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    SAM can solo trash just fine, and being able to cap amber solo in relatively short order opens up the best farming in the game, not to mention KI pop sets you can easily pawn off to Random Ninja Working on Kannagi #425637146 for any drops you might want.

    Sobek pop set in maybe two hours tops, hand it to a NIN in the area in return for whatever +2 drops I want (why would he need them?), make 150k in vendor trash in the process as well as maybe 30k? cruor from making a cruor chain, all done alone. I do it all the time on DNC, which is of course a better soloer on SAM but it only matters for the T1s, in which case you just switch to a job that can do it.
    (0)
    Last edited by scaevola; 06-03-2011 at 01:52 PM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  10. #30
    Player Ryozen's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Nyosan
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    I like how you argued with me, and then used the last line to take it all back and agree with me instead.
    (0)

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