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  1. #1
    Community Rep Camate's Avatar
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    Enfeebling Potency - How MND and INT Differences Play a Role

    Greetings, everyone!

    As many of you already know, MND and INT play a major role when enfeebling enemies, but depending on the difference between your stats and your foe’s stats the potency of your spells will differ.

    Let’s take a quick look at some examples of this and how different the potency becomes when you are able to overpower your enemy’s stats!

    • Slow (Change in attack delay)
      Lowest effect value when MND is 75 less than your enemy: around 7.3%
      Highest effect value when MND is 75 more than your enemy: around 29.2%
    • Slow II (Change in attack delay)
      Lowest effect value when MND is 75 less than your enemy: around 12.5%
      Highest effect value when MND is 75 more than your enemy: around 35.1%
      *With each merit point increase, the effect value grows by about 1%.
    • Paralyze (Change in the rate of Paralysis)
      Lowest effect value when MND is 40 less than your enemy: around 5.0%
      Highest effect value when MND is 40 more than your enemy: around 25.0%
    • Paralyze II (Change in the rate of Paralysis)
      Lowest effect value when MND is 40 less than your enemy: around 10.0%
      Highest effect value when MND is 40 more than your enemy: around 30.0%
      *With each merit point increase, the effect value grows by about 1%.
    • Blind (Change in reduced physical accuracy effect)
      Lowest value when your MND is 80 under an enemy’s INT: 5
      Highest value when your MND is 120 over an enemy’s INT: 50
    • Blind II (Change in reduced physical accuracy effect)
      Lowest value when your MND is 80 under an enemy’s INT: 15
      Highest value when your MND is 120 over an enemy’s INT: 90
    • Distract (Change in reduced physical evasion effect)
      Lowest value when your MND and an enemy’s MND are the same: 0
      Highest value when your MND is 50 over an enemy’s MND: 10
      *When your enfeebling magic skill is 125, the maximum value for this effect is 25. MND is then factored into this after.
    • Distract II (Change in reduced physical evasion effect)
      Lowest value when your MND and an enemy’s MND are the same: 0
      Highest value when your MND is 50 over an enemy’s MND: 10
      *When your enfeebling magic skill is 350, the maximum value for this effect is 40. MND is then factored into this after.
    • Distract III (Change in reduced physical evasion effect)
      Lowest value when your MND and an enemy’s MND are the same: 0
      Highest value when your MND is 50 over an enemy’s MND: 10
      *When your enfeebling magic skill is 610, the maximum value for this effect is 80. MND is then factored into this after.
    • Frazzle (Change in reduced magical evasion effect)
      Lowest value when your MND and an enemy’s MND are the same: 0
      Highest value when your MND is 100 over an enemy’s MND: 10
      *When your enfeebling magic skill is 135, the maximum value for this effect is 25. MND is then factored into this after.
    • Frazzle II (Change in reduced magical evasion effect)
      Lowest value when your MND and an enemy’s MND are the same: 0
      Highest value when your MND is 100 over an enemy’s MND: 10
      *When your enfeebling magic skill is 365, the maximum value for this effect is 40. MND is then factored into this after.
    • Frazzle III (Change in reduced magical evasion effect)
      Lowest value when your MND and an enemy’s MND are the same: 0
      Highest value when your MND is 100 over an enemy’s MND: 10
      *When your enfeebling magic skill is 625, the maximum value for this effect is 80. MND is then factored into this after.
    • Addle (Change in reduced magical accuracy effect)
      Lowest value when your MND and an enemy’s MND are the same: 0
      Highest value when your MND is 100 over an enemy’s MND: 20
      *Regardless of enfeebling magic skill, the amount of reduced magical accuracy is -20.
    • Addle II (Change in reduced magical accuracy effect)
      Lowest value when your MND and an enemy’s MND are the same: 0
      Highest value when your MND is 100 over an enemy’s MND: 50
      ※*Regardless of enfeebling magic skill, the amount of reduced magical accuracy is -50.
    (10)
    Last edited by Camate; 09-04-2015 at 02:14 AM. Reason: Corrected information for Blind and Blind II
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Raydeus's Avatar
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    Thanks for the info.
    (0)
    'Don't ever, ever try to lie to the internet. Because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'
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  3. #3
    Player Ulth's Avatar
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    You should go over how each level of treasure hunter affects drops as well as the chances of procing treasure hunter next.
    (4)

  4. #4
    Player Singforu's Avatar
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    Unless things changed in the last two months your values are incorrect Camate.


    Blind and Blind II is dINT, not dMND.

    For Blind the exact values cap at +120 dINT giving 50 reduced accuracy and -73 dINT giving 5 reduced accuracy.
    For one merit in Blind II the exact values cap at +120 dINT giving 90 reduced accuracy and -78 dINT giving 15 reduced accuracy. Each additional merit has same max/min dINT values and just bumps up the accuracy down by 1.


    For exact values from min to max in testing for Slow/2, Blind/2, Distract3 see the thread: http://www.bluegartr.com/threads/125...-magic-testing.
    (0)

  5. #5
    Player Zhronne's Avatar
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    Wish we could get such a table for Bard debuff songs as well
    (0)
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  6. #6
    Player Singforu's Avatar
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    Quote Originally Posted by Zhronne View Post
    Wish we could get such a table for Bard debuff songs as well
    Which songs do you need to know? All of them except Pining Nocturne are already known or easily testable.
    (0)

  7. #7
    Player Zhronne's Avatar
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    I was thinking about the Threnody II ones, mostly.
    It's been hypothized they give around -70 MEVA to that specific element but I've never seen any real test to support it.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  8. #8
    Player Singforu's Avatar
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    Quote Originally Posted by Zhronne View Post
    I was thinking about the Threnody II ones, mostly.
    It's been hypothized they give around -70 MEVA to that specific element but I've never seen any real test to support it.
    easily tested:
    Naked - Tier 1 Threnody does -50 elemental resistance
    99 Gjallarhorn - Tier 1 Threnody does -70 elemental resistance

    Naked - Tier 2 Threnody does does -99 elemental resistance
    99 Gjallarhorn - Tier 2 Threnody does -99 elemental resistance


    Why Tier 2s don't change with the use of gjallarhorn is beyond me, unless there is a cap on minus resistance of -99 or just a display cap.
    (0)

  9. #9
    Player Singforu's Avatar
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    alright, retested, it is a display cap. Put up a barspell first to be able to test:

    naked - Tier 2 Threnody does -160 elemental resistance
    99 Gjallarhorn - Tier 2 Threnody does -180 elemental resistance

    and in case you ask, additional singing/wind instrument skill does not do more.
    (0)

  10. #10
    Player Ulth's Avatar
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    Could try using a run as the target. 3 runes and a barspell would give a pretty high elemental resistance. Still over 99 means something that had max elemental resistance would actually be vulnerable to that element.

    Edit: never mind
    (0)