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  1. #111
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    If you're not going to increase the drop rate, then you need to decrease the required # of each. On Sylph there's a total of 32 HMPs up for sell... that would be 32/1500... That's completely ridiculous on the proportions of things needed. As for Riftdross, there's an amazing 0. That's right, Not a single one. That's a whopping 3060 of which won't/can't be turned in.
    (2)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  2. #112
    Player Afin's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Afin
    World
    Bahamut
    Main Class
    BLU Lv 99
    Quote Originally Posted by Grekumah View Post

    Increasing the drop rates at this time will upset the balance between supply and demand, and it is possible this will result in balance issues.
    Let's face it too, you've already pointed out that dd won't be getting any acc bonus to help in new battle content, so i just can't understand balance issues, when most mages can already magic burst for 99999, i mean the dd's on big mobs are lucky to hit 3-5k. Mages aren't going to get that much of a new bonus to their already super duper powers. But also you say about supply balance. This is all good, again if the servers were more populated, on some servers, 3 riftdross, or 10 hmp, its just too far fetched for the requirements. Most likely 1% of the server will even attempt an emp from scratch, because its just too time consuming, for a game that's nearing the end of its life storyline wise. Make the game suited for the declining population, not suited to when players are most active (being japanese times) we can't all be on at the same time. 3-400 people half of which are probably afk in jeuno, are not going to upset the balance of avaiability. What is upsetting the balance, is lack of supply
    (4)

  3. #113
    Player Mithlas's Avatar
    Join Date
    Oct 2015
    Posts
    154
    Character
    Gakaijin
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    Quote Originally Posted by Grekumah View Post
    Voidwatch drops are placed into individual loot pools, and drops increase greatly with more participants.

    Increasing the drop rates at this time will upset the balance between supply and demand, and it is possible this will result in balance issues.

    As far as all Relic/Mythic/Empyrean/Ergon weapons go, we’ve reduced the hurdles for participation, but we have not increased the amount of progress gained per encounter. This is dependent on the policy related to these weapons.

    On a side note, we have increased the chances of obtaining these items through key items and campaigns.
    Supply and demand? I've noticed there is practically no supply coming from the playerbase. If anything, I believe the increase in drops would help the limited playerbase at this time.
    (2)

  4. #114
    Player Pups323's Avatar
    Join Date
    Dec 2015
    Posts
    75
    Character
    Alzula
    World
    Asura
    Main Class
    MNK Lv 99
    As far as all Relic/Mythic/Empyrean/Ergon weapons go, we’ve reduced the hurdles for participation, but we have not increased the amount of progress gained per encounter. This is dependent on the policy related to these weapons.

    On a side note, we have increased the chances of obtaining these items through key items and campaigns.
    Like the contradiction in your own post:

    We haven't increased the drop rate, but we increased the chance it will drop via key items.... let that sink in...

    I know they are just repeating what they tell the JP people 12 hours later but i feel like there is a complete disconnect. The number of drops dont increase greatly as you add more people. Going from 33% chance of 1, to 3 drops per kill is 'a slight increase'. Why not just make it so if you have 18 people the drop rate DOES increase to say 1 per person? That would sure motivate people to get 18 people there, vs the current situation of maybe 1-2 going.
    (3)

  5. #115
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    The only way you are going to get a group of people farming empy mats at voidwatch is either to pay them a ton or if they are trying to make empys themselves. This whole more droprate thing doesn't fly
    (3)

  6. #116
    Player
    Join Date
    Jan 2014
    Posts
    81
    Quote Originally Posted by Grekumah View Post
    On a side note, we have increased the chances of obtaining these items through key items and campaigns.
    I'm sorry but that does not change a thing. We probably all have the key items by now and we all cap lights during Voidwatches, in fact what we all complain about takes into account fights with key items and capped lights.
    The only difference now is that people will probably wait to use their voidstones during campaigns only to avoid bothering with the proc system, especially when solo/low man.
    This doesn't increase supply in any way, people who wanted to work on empy already did before Voidwatch campaign, the same goes for people who wanted to sell their HMPs. And we can't really say that Voidwatch has an interesting gil/hr ratio if you're only looking to sell plates.
    (1)

  7. #117
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Mithlas View Post
    Supply and demand? I've noticed there is practically no supply coming from the playerbase. If anything, I believe the increase in drops would help the limited playerbase at this time.
    What about the other side of that equation? What is the demand for these drops considering how weak the weapons are?
    (0)

  8. #118
    Player BurnNotice's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    241
    Quote Originally Posted by Grekumah View Post
    Voidwatch drops are placed into individual loot pools, and drops increase greatly with more participants.

    Increasing the drop rates at this time will upset the balance between supply and demand, and it is possible this will result in balance issues.

    As far as all Relic/Mythic/Empyrean/Ergon weapons go, we’ve reduced the hurdles for participation, but we have not increased the amount of progress gained per encounter. This is dependent on the policy related to these weapons.

    On a side note, we have increased the chances of obtaining these items through key items and campaigns.
    That's the problem. There isn't a supply available, demand is high, and there is an extreme balance issue with this. There is currently no incentive to get people more involved with VWs. Even if an alliance of 18 happen to get together, its been historically shown that the drop rates was unsatisfactory to the point that people have given up doing VWs and purchasing other folks items if they were readily available. Even today, you have folks who have been working on their empy for the past 2 years or more. THIS SHOULD NOT BE HAPPENING. It's unacceptable and unnecessary time sink into that project. Some may say "Hey, well if you can't be patient and work on it, do something else", but that's not a solution and as a paying subscriber who is also investing time in a project like acquiring an empy, its should be obtain in a reasonable time frame. Especially if the goal for players is to make multiple weapons across their favorite jobs. Build an empy, like a relic and mythic, should be a rewarding experience, not something to be discouraged and out of reach for players due to availability and the low drop rate.
    (2)

  9. #119
    Player BurnNotice's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    241
    Quote Originally Posted by Grekumah View Post
    Voidwatch drops are placed into individual loot pools, and drops increase greatly with more participants.

    Increasing the drop rates at this time will upset the balance between supply and demand, and it is possible this will result in balance issues.

    As far as all Relic/Mythic/Empyrean/Ergon weapons go, we’ve reduced the hurdles for participation, but we have not increased the amount of progress gained per encounter. This is dependent on the policy related to these weapons.

    On a side note, we have increased the chances of obtaining these items through key items and campaigns.
    Also, if we have to compromise and agree on something, it should be on the HMPs at least. The availability and access to them has to change.
    (3)

  10. #120
    Player Mithlas's Avatar
    Join Date
    Oct 2015
    Posts
    154
    Character
    Gakaijin
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    What KI affects VW drops?
    (1)

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