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Thread: VNMS

  1. #1
    Player Stamos's Avatar
    Join Date
    Jun 2015
    Posts
    63
    Character
    Stamos
    World
    Leviathan
    Main Class
    BLU Lv 99

    VNMS

    Currently, a lot of the new Voodoo gear uses materials from VNMS, and since the probability of upgrading abyssite is rare these materials are never up for sale. Is there any plans to make the same changes you made to the Abyssea versions of VNM? Also, lower the repop time of Tier 2s and 3s?
    (5)

  2. #2
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Higher upgrade rate, higher rate of shadowed NMs, more spawns.
    (1)

  3. #3
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    349
    We have no plans to make adjustments to Voidwatch or Voidwalker NMs.
    (1)
    Colby "Grekumah" Casaccia - Community Team

  4. #4
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Of all the "no plans" posts today, this one stings the most.
    (5)

  5. #5
    Player Hoshi's Avatar
    Join Date
    Mar 2011
    Location
    Windurstian
    Posts
    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    I do wish you would reconsider that. The rarity of voidwalker NMs makes things very expensive. For instance the ethereal squama that drops from Verthandi costs about 3 million gil on asura. The other mats involved in crafting amalric gear bring the cost per synth up to about 8 million gil (or 9 million gil for the body). If it takes 40 synths to get an HQ (and lets be honest no one really wants to buy the NQs, even when they're sold for a third of the cost to make them) then the HQ costs 312 million gil to make. That cost would not be nearly as high if ethereal squama weren't so rare.
    (4)

  6. #6
    Player Minikom's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Minikomby
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    Instead of creating campaigns for vw system, why not just add RoV key item which let ppl to cap lights full time, we already have 10 mins tag for salvage and 1 hour entry for dynamis, those 2 got easied
    (0)

  7. #7
    Player Kaory's Avatar
    Join Date
    Nov 2013
    Posts
    20
    Character
    Kaory
    World
    Cerberus
    Main Class
    BLU Lv 99
    Here is another feeble attempt for developers to help the community. We cant make vexed gear! These VNM mobs are horrendous to farm. I am currently going on hour two, yes TWO hours, to change a clear to colorful. This is sad. My server has had a total of six muculent ingots up in the past 5 plus weeks. My crafter friend will make me items , but it is hard with no materials. I decided to farm one, after killing one blob with of corse no drop, TH9 is so useful, now I am wasting any fun in the game stuck killing stupid fodder and running around like an idiot. Is this working as intended? This isnt 10 years ago when farming a mob for days was the norm. At this point you can change it, you did for abbysea. Just give us guaranteed color changes. Yeah, now past two hours as finishing this, come on.
    (0)

  8. #8
    Player Stamos's Avatar
    Join Date
    Jun 2015
    Posts
    63
    Character
    Stamos
    World
    Leviathan
    Main Class
    BLU Lv 99
    Any hope to reconsider this? You can go 0/100+ upgrading Clear to colorful, then it is a very low chance to upgrade to tier 3. While all the Tier 2s are on one hour repops. The drop rates on the items are fine, but the upgrade rate and repop timers are not.

    Thank you
    (2)