Hello! Well, so far this event has proven interesting. I loved Wildskeeper Reives and having more content where people can join freely is great. I do want to voice a few things from my experiences with it:
- The main monsters' detection range seems too large, drawing unsuspecting players in before they have had a chance to prepare. I've observed many players home pointing and giving up on the content as they are quickly killed with little to no chance of being raised in a safe area. Please consider reducing this detection range.
- I've observed that rewards come in many forms, including area bonuses, vorseals, and personal items. While I personally think these rewards are incentive enough, others have said they wished to see more variety in item rewards. Are there thoughts to expand possible item rewards in some way?
- Some players have had complained of not being rewarded in any fashion for contributing progress, yet not being present upon it's defeat. In example: A group of players weaken Naga Raja down to 30% of it's HP, but end up going to bed after the time runs out and it warps away. Later, other players manage to finish it off. Have you considered partial rewards or perhaps some method for players to extend the timer if progress is being made?
I encourage other players to voice their thoughts on this content too.