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Thread: MAB or BPB

  1. #1
    Player Secondplanet's Avatar
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    Mar 2011
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    San D'Oria
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    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99

    MAB or BPB

    I'm just wondering, what is the difference between Blood Pact Damage bonus and Magic Attack bonus when it comes to augmenting equipment? Just want to know what the stats translate to.

    Is it a 1:1 where Blood Pact Bonus gives +1 to both physical and magical or is it under a different modifier then Magic Attack bonus?

    thanks for the help.
    (0)

  2. #2
    Player Urat's Avatar
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    May 2011
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    Character
    Urat
    World
    Quetzalcoatl
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    DNC Lv 99
    +1 BP damage increases the damage of your BPs by 1%.

    Magic damage adds +1 base damage to the magic ability. Much like adding +1 base damage to a weapon for weaponskills/attacks.

    Magic attack uses a formula that compares your matt vs enemies mdef and gets a constant from that, then multiplies that against your damage formula.

    IE if your matt > enemies mdef, you get a positive multiplier based on how much more you have, increasing damage. I think but am not 100% sure its diminishing returns...

    If your matt < enemies mdef, you get a 0.something mod that lowers your damage (ie 0.5, 0.3333, 0.8... whatever) depending on how much more mdef the enemy has.
    (1)

  3. #3
    Player Secondplanet's Avatar
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    Mar 2011
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    Character
    Mortificator
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    Asura
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    SMN Lv 99
    Quote Originally Posted by Urat View Post
    +1 BP damage increases the damage of your BPs by 1%.

    Magic damage adds +1 base damage to the magic ability. Much like adding +1 base damage to a weapon for weaponskills/attacks.

    Magic attack uses a formula that compares your matt vs enemies mdef and gets a constant from that, then multiplies that against your damage formula.

    IE if your matt > enemies mdef, you get a positive multiplier based on how much more you have, increasing damage. I think but am not 100% sure its diminishing returns...

    If your matt < enemies mdef, you get a 0.something mod that lowers your damage (ie 0.5, 0.3333, 0.8... whatever) depending on how much more mdef the enemy has.
    Thank you for the help with this. I knew there was a difference just didn't know how it went.
    (0)

  4. #4
    Player Rakshaka's Avatar
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    Aug 2011
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    115
    Character
    Rakshaka
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Urat View Post
    +1 BP damage increases the damage of your BPs by 1%.

    Magic damage adds +1 base damage to the magic ability. Much like adding +1 base damage to a weapon for weaponskills/attacks.
    You're talking about magic damage, the OP asked about MAB. MAB affects blood pacts the same way it affects magic damage, it raises it by a %. Keep in mind that most avatars have an innate MAB trait as their job is BLM.

    Whether MAB or BPdmg is better for you will depend on all of the rest of the gear that you have. The more MAB you have, the more BPdmg is worth, and vice versa.
    (2)

  5. #5
    Player AtrixWolfe's Avatar
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    Mar 2011
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    Character
    Verda
    World
    Bahamut
    Main Class
    SMN Lv 99
    Alot of what is stated is right but to simplify and put it together:

    MAB
    * Only increases damage for magical pacts and hybrid pacts like flaming crush
    * Increases damage by MAB %, Magic defense of the mob won't matter as multiplication and division are transitive (meaning 2 * 3 / 4 is the same as 3 * 2 / 4 or even 3 / 4 * 2 are all 1.5 because order doesn't matter) and the mobs magic defense exists whether you have MDB or not. In short, MDB of the mob will decrease damage taken by any magic damage.
    * There is usually a lot more MAB available than BP DMG in gear

    BP Damage
    * Is more rare/hard to obtain
    * Affects ALL blood pacts, magical, physical and breath
    * Again since multiplication and division are transitive mobs defense or magic defense still plays a role in the damage

    How they work together
    * For non magical bloodpacts, BP Dmg is all that will effect the final damage, 6 BP dmg will yield 6% more damage.
    * For magical bloodpacts, they are multiplied together. Example: 6 MAB and 0 BP DMG is a 6% increase in damage. 0 MAB and 6 BP Damage is a 6% increase in damage. 3 MAB and 3 BP Damage is a 9% increase in damage.

    It is best to obtain a 1:1 ratio for bp dmg and mab because that is how multiplication works. However, because BP damage is far more hard to obtain, you will never have as much of it as MAB. Also since BP Damage affects ALL Rage pacts it is more valuable a stat. This makes BP damage a better stat overall, however for magical blood pacts, MAB is much easier to obtain in higher quantities, meaning you do want to seek out as much of both as possible and that gear wise, for magical blood pacts MAB usually ends up being the better choice simply because there's much more of it (ex 30 MAB vs 7 BP DMG the 30 MAB will help much more overall for magical pacts but both will help).

    Edit: two notes, you want to add all sources of MAB and BP dmg together including the ones from the avatar's MAB trait for being a BLM job BEFORE multiplying them together to get an accurate knowledge of how much an increase you are getting.

    Second note, MAB won't help with the bonus damage added on from TP for magical pacts, and neither does BP Dmg seem to.

    tl;dr version: BP Dmg for all pacts, BP DMG and MAB together for magic pacts but MAB is easier to obtain in large quantities and both add % damage.
    (1)
    Last edited by AtrixWolfe; 08-15-2015 at 06:27 AM.

  6. #6
    Player dasva's Avatar
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    Jul 2012
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    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    If you want to compare the 2 simply multiply (1+bpd/100)*(1+mab/100) inputting the different total amounts you can get with gear changes. Remember to account for base avatar mab and merits

    Quote Originally Posted by AtrixWolfe View Post
    Example: 6 MAB and 0 BP DMG is a 6% increase in damage. 0 MAB and 6 BP Damage is a 6% increase in damage. 3 MAB and 3 BP Damage is a 9% increase in damage.
    Assuming no base mab or bpd (which is impossible) that would actually be a 6.09% gain for the 3 and 3. Since it's 1.03*1.03/1*1

    Assuming no gear and just the base 40 mab from traits and 10 from merits it would be (1.53*1.03/1.5*1)= 1.0506 or a 5.06% increase.

    So as you can see depending on how much you already have of each changes how much is better and since there is so much pet mab already that means point for point bpd is generally more effective
    (3)
    Last edited by dasva; 08-15-2015 at 06:50 PM.

  7. #7
    Player AtrixWolfe's Avatar
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    Character
    Verda
    World
    Bahamut
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    SMN Lv 99
    Ah thank you for correcting that dasva you're right ^^
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