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  1. #51
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    The base is fine as it is. The numbers check for a +6% increase versus an 87% increase, relative to the current rate.

    It's like a guy started his job with a salary of $50,000 a year, then after a year got a 5% raise so he was making $52,500. Then after another year his salary was again increased to $56,000. To figure out the percentage of the 2nd raise, figure it out based on the difference between $52,500 and $56,000, NOT the difference between the original $50,000 and $56,000.
    (0)

  2. #52
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    I'll crunch some numbers when I get home, I have 2 characters I am CPing on right now, 1 with a 19% CP job gift, the other with a 29% CP job gift, otherwise their CP bonuses are all the same in any situation, all RoE CP bonuses received, 25% cape and 150% ring when CPing.

    So in theory the one with the 29% bonus will either be getting 8% more or 125% more and by just eyeballing it looks to be the latter.
    (0)

  3. #53
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    But if you wanna simplify by taking out all the bonuses that aren't permanent and tied to a job.

    +124% from Records of Eminence.
    +100% from double CP event.

    If base CP for a mob is X and CP given for a kill is Y, and the total bonuses = 224%:

    Y = X + 2.24X
    Y = 3.24x

    I just ran two tests. First on MNK, which gets CP boosts from having 1200 job points worth of Gifts, and next on SAM which has no job points.

    SAMURAI:

    Y = 848
    3.24X = 848
    X = 262

    MONK:
    Y = 2176
    3.24X = 2176
    X = 672

    So if that's the base after removing all the non-removable bonuses, the only reason Monk is higher is because of all the Gifts.

    So I'm getting an increase of 156% from the Gifts. 5 + 7 + 9 + 11 + 13 + 15 + 17 + 19 + 21 + 23 + 25 + 27 + 29 + 31 + 33 = 285

    Well..... after running more numbers I'm even more confused.
    (0)

  4. #54
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    Is the problem you're having is with CP fluctuating? With mob levels varying you'll not necessarily get the same base CP if you kill on one job, change and then come back and kill another.

    In the situation I will test when I get home from work, I will have myself up to the 19% CP gift and my mule up to the 29% CP gift in the same party receiving CP from the same mob, so there can be no difference in CP values and I will be expecting a 125% better CP reward for my mule. From what I can see you're making it sound really complicated when it doesn't seem to be.
    (0)

  5. #55
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    Hmm something didn't add up right, I compared CP from 12 kills and my mule got 132% more CP when the expected was 125%, is there any explanation of where that 7% could have come from?
    (0)

  6. #56
    Player machini's Avatar
    Join Date
    Dec 2013
    Posts
    338
    Character
    Ivlilla
    World
    Asura
    Main Class
    DNC Lv 99
    Commitment, RoE bonus, Gifts, Corsair's Roll, +%CAP from Items are all multiplicative with each other.
    (0)

  7. #57
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    No matter what I try I can't seem to replicate the difference in CP levels that I saw of 32%.

    As far as I'm aware and correct me if I'm wrong but up until when you add the job gifts bonus, the CP should be the same right? So the difference being my mule at the time got the 21-29% bonuses and overall received 32% more CP.

    Is there something I'm missing? I'm sure something is working as the values had a constant difference of 32% and I know it's not a big deal but I would like to understand how it works.
    (0)

  8. #58
    Player
    Join Date
    Jan 2014
    Posts
    81
    For those complaining about missing on the Trizek Ring, a list of all bonuses wouldn't hurt I guess :

    - Completion of all Wildskeeper Reives through RoE: permanent +16% bonus.
    - Completion of all Colonization Reives through RoE: permanent +27% bonus.
    - Completion of all Lair Reives through RoE: permanent +10% bonus.
    - Completion of San d'Oria Rank 10 mission: permanent +10% bonus.
    - Completion of Bastok Rank 10 mission: permanent +10% bonus.
    - Completion of Windurst Rank 10 mission: permanent +10% bonus.
    - Completion of Rise of the Zilart last mission: permanent +10% bonus.
    - Completion of Chains of Promathia last mission: permanent +10% bonus.
    - Completion of Treasures of Aht Urhgan last mission: permanent +10% bonus.
    - Completion of Wings of the Goddess last mission: permanent +10% bonus.
    - Monster rearing cheers: 1 to 5% bonus depending on the cheer.
    - Capacity ring: +50% bonus, up to 30k CP, 7 charges, 15min recast. Obtainable in exchange for 5000 sparks of Eminence.
    - Facility ring: +150% bonus, up to 30k CP, 3 charges, 15min recast. Obtainable in gold coffers in Escha zones.
    - Mecistopins mantle: +1~50% bonus. Obtainable in Vagary.
    - Aptitude mantle/+1: +25~30% bonus. Craftable.
    - Job gifts: bonus depends on job points spent.

    This is accessible to everyone and just needs a little work. It represents a 124 to 128% permanent bonus and that is excluding rings, mantles and job gifts.

    Now what do people who kept playing have on top of this?

    - One or several Trizek rings: +150% bonus, up to 30k CP, unlimited charge, 2h recast. This is the same overall bonus as the capacity ring, longer recast, bonus lasts around 10~15 minutes when farming CP solo. People who got several of these have mules or got another one with the mog pell.
    - Qultada trust: 8 to 24% bonus, although he busts most of the time.
    - Kupofried trust: 10% bonus.
    - Moghancement:bounty: 10% bonus.

    And that's it, we have rings that you can have with sparks. And we have a bonus of 28 to 44% in CP gain depending on trusts used and the moghancement.
    Add on top of that that you could, can and will be able to get the trusts and ring again if you missed them, I don't see how this is too much of a perk for people who stuck around or too much of a slap in the face for people who preferred to play something else.
    (3)
    Last edited by Vanfrano; 08-20-2015 at 04:47 PM.

  9. #59
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    - Facility ring: +150% bonus, up to 30k CP, 3 charges, 15min recast. Obtainable in gold coffers in Escha zones.
    Never heard about this one. These the boxes that drop from normal enemies?
    (0)

  10. #60
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    Yeah they come out of gold boxes in either Escha zone which drop from normal mobs.
    (0)

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