Page 1 of 2 1 2 LastLast
Results 1 to 10 of 15

Hybrid View

  1. #1
    Player Flareon's Avatar
    Join Date
    Aug 2014
    Posts
    19
    Character
    Flareon
    World
    Bahamut
    Main Class
    DNC Lv 99

    Dancer Gift Dual Wield and TP Penalty

    Dual Wielders have always been subject to penalty over TP and this is the reason i do my best to let all my Dual Wield gear go when i have enough haste.

    I don't own a mythic weapon and still i have been able to continuously make skillchain sequences without even using any job ability when under capped haste.

    At least i was until i hit 550 job points on Dancer and won the 5% dual wield gift. That one is something i can't get rid of when i am hasted, and it also doesn't contribute at all in that situation. Its nocive because it compromises my TP gain while not adding anything to the haste i already have. Since i won the gift, my capacity to link my weaponskill without using abilities have been seriously cut.

    Before it, I had been able to pop Plouton by doin the 6-skillchain sequence by my own (of course, with due buffs). Now i am having trouble to pop Perfidien, because I time out the window sometime between the 4 skillchains by not being able to gather TP fast enough.

    Nothing have changed in my gear recently and the only difference i can think about is the "gift" i earned.

    That said, it would be very nice if one of the two suggestions were implemented:
    - Dual wield earned by gift system should not be subject to TP penalty. It's meant to be a gift after all.

    - Dual wield shouldn't impact at TP gain at all. If not in all situations, at least when haste is capped.

    Of course this is an issue that impacts every dual wield job out there, but Dancers, as dependant on skillchains to stand out, could be relieved from that penalty. Even more now, with an exclusive gift to the job that cannot be taken out.
    (0)
    Last edited by Flareon; 08-02-2015 at 03:57 PM.

  2. #2
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    435
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    So according to my maths, a 550 DNC with capped gear and magic haste is at capped delay reduction, I don't know DNC gear, are there pieces that have DW on them that you can't drop in a magic haste capped situation?

    Either way I certainly agree with the point about DW and TP but I wonder if it fully not affecting TP would be too much, there should be a limit at least, like maybe only the first 25% affecting tp gain.
    (0)

  3. #3
    Player Flareon's Avatar
    Join Date
    Aug 2014
    Posts
    19
    Character
    Flareon
    World
    Bahamut
    Main Class
    DNC Lv 99
    I think that up to 20% of Dual Wield does not apply penalty. Not sure. But Dancers have 30% from job traits. So even if you are fully hasted and replace all your gear by multi-attack pieces, you will still have 10% of Dual Wield if my reasoning is correct. Now with gifts, you will have 15% DW impacting on your TP gain.
    (0)

  4. #4
    Player Meril's Avatar
    Join Date
    Mar 2011
    Posts
    34
    Character
    Merils
    World
    Asura
    Main Class
    SCH Lv 99
    Just single wield.... Done
    (0)

  5. 08-03-2015 09:01 AM

  6. #6
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    They could make the minimum tp for a hit 50 again. That would solve the dual wield problem. Would give a nice boost to monk and pup too.
    (0)

  7. #7
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Windurst, Windy{S}, Bastok All Completed. YoGoRock: Sandy Rank: 10 Sandy {S}: UnComple.
    Posts
    563
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 66

    Just an idea!!

    Well how bout.. -or- they could just create a new job point category to fix the dual wielding issue with the TP gains in which the situation that's causing it is alleviated!?
    (0)
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  8. 08-04-2015 07:41 AM
    Reason
    Don't do math within a few minutes of waking up

  9. #9
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by machini View Post
    With 35% Dual Wield with capped Magic Haste and capped Equipment Haste (43.75% and 25%, respectively), you are just under attack speed cap (or exactly at it, depending on how they do rounding).

    With 35% Dual Wield, you will gaining 52 TP per hit, before StoreTP, assuming you are using two Delay 200 daggers. With 30% Dual Wield, you will be gaining 52 TP per hit, before StoreTP, assuming you are using two Delay 200 daggers.

    StoreTP has no effect here, because those two values are floored, that is to say that they are integer values and there are no decimal values that remain hidden. All but the integer is discarded.

    So that extra 5% is literally doing nothing to hurt.
    What's the formula for tp? I used the one on BG wiki, 32+((Delay-12)×11÷64), and got 54 tp per hit with 30% dual wield with two 200 delay daggers.
    (0)

  10. 08-04-2015 07:42 AM
    Reason
    Really don't do math within a few minutes of waking up

Page 1 of 2 1 2 LastLast