OK, so you have made valid arguments for higher tier banishes, and I can get behind that. Native dual wield though? You can't possible be serious. This was only given to actual melee jobs with high dagger or sword as their main weapon to give them more subjob options than nin. For whm, its simply for screwing around. So if you want to just screw around, hey its a game have at it.....but sub nin or dnc.

As for calling an added effect of a ws an actual enfeeble.... lame example. As for calling drain a cure, which you cant use on party members, lame example. Formless strikes I'm not going to argue really.....its pretty high non-physical damage and like you said, its limited.