Originally Posted by
Ulth
Random augments on R/M/E weapons is a horrible idea. The reason it works for the skirmish weapons is because they are not rare. R/M/E weapons are rare so any possible augments to them should be absolute. That being said I think they should just change the stats for the 119 versions. 119 was still pretty new when they made R/M/E 119, and they set the bar too low. Although I wouldn't be opposed to doing some sort of Adoulin quests to keep my dagger the best of the best. However it should be more epic then just talking to the taru at the inventor's coalition. It should involve more dead people like in the previous quests. Running all over the wilds of Ulbuka to have your weapon imbued with the powers of the original 12 house founders. I doubt the developers want to do all that work though. It's a lot easier to just change some numbers on the current 119 weapons to increase base damage, attack, accuracy, and main attribute of its relevant weaponskill.
I should add that upgrading them with HP-Bayld is also a bad idea. People making Ergon weapons are already have a hard time with the lack of supply.
Increasing their item level is also a bad idea. Then people will ask for other gear to be that item level and then that item level becomes the new norm and R/M/E weapons are weak for that item level now. Increasing the weaponskill damage for their specific weaponskill is a good idea though. Relic weapons were already at 40%, so were you saying they should be 40% across the board for each weapon? That would be a 10% boost for mythic and a 40% boost for empy. I know I'd make a Twashtar if that WSD worked from the offhand.
Certain mythic weaponskill could also use an adjustment. Blade: Kamu comes to mind, but they also shouldn't have nerfed Mandalic stab when they nerfed Rudra's storm. The attack penalty on Drakesbane is unnecessary too. There are probably more, but I don't know the ins and outs of every job.