Job Adjustments
Originally Posted by Akihiko_Matsui(26:42~)
- Monk
We changed the effect of Footwork and made it into an ability that boosts the rate of kick attacks when auto-attacking. Footwork was originally implemented with the objective of reducing the amount of TP given to enemies; however, with the recent change in battle style, the opportunities to use this were scarce, so we changed it into a more practical effect.
- Beastmaster
We added six new familiars (8 if you include HQ versions). We also added a text command for the “Ready” ability. Check out the June version update information for details on this new text command.
- Ranger
We changed the effect of Flashy Shot for battles post-level 99. We’ve made it so the ranged accuracy and ranged attack are increased based on the difference between the target and the player.
Additionally, we made it so Eagle Eye Shot now ignores Blink and Shadow Images. This adjustment was only made to the Eagle Eye Shot used by players and automatons, and you will still be able to avoid this attack when it is used by a monster.
- Dragoon
Since there were occasions that effect of equipment bonuses were not factored into wyvern breath due to the delay generated through /equipset, we increased the activation time for certain breath abilities by .25 seconds.
- Blue mage
We added new blue magic spells and traits.
Of the new spells, we added in abilities used by elementals that have dual elements as well as those used by Velkk. Be sure to check out the new traits too.
- Puppetmaster
We increased the maximum HP of automatons.
By combining attachments in the past it was possible to have a large amount of durability on your automaton; however, when using various attachments now that give good effects and to put maneuver effects to use, durability is being sought after. Due to this we decided to increase automaton’s survivability.
Additionally, we made adjustments to the effect duration and effect amount of Repair which makes it possible to recover a larger amount of HP in a short amount of time. It’s now easier to support your automaton when suddenly taking a large amount of damage.