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  1. #181
    Player annewandering's Avatar
    Join Date
    Mar 2011
    Location
    Lakshmi- TheSageWanderers
    Posts
    392
    Character
    Annewandering
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Cljader, I am glad you love synergy. Seriously. Lately I have been enjoying it more as well. You are lucky, Cljader. Your favorite craft is booming with SE! The rest of us would like similar love from SE for our favorite crafts. What's wrong with that? Nothing
    Oh for people who hate synergy I did discover something interesting. The drag on timing in the menu seems to be better if you have your own private crucible. The necklace one. I havent had a lot of chance to try it out but the little I did try seemed much smoother. Crossing my fingers it wasn't just a fluke.
    (3)

  2. #182
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by annewandering View Post
    Cljader, I am glad you love synergy. Seriously. Lately I have been enjoying it more as well. You are lucky, Cljader. Your favorite craft is booming with SE! The rest of us would like similar love from SE for our favorite crafts. What's wrong with that? Nothing
    Oh for people who hate synergy I did discover something interesting. The drag on timing in the menu seems to be better if you have your own private crucible. The necklace one. I havent had a lot of chance to try it out but the little I did try seemed much smoother. Crossing my fingers it wasn't just a fluke.

    I'm glad synergy is working better for you, all people have to do is try and work to understand it. Synergy isn't that difficult once you understand the basic mechanics and do all your tuturials. It was overwhemming for me to when I first started it, but after I learn the basic mechanic for it I was shocked on how easy and understandable it was.

    Quote Originally Posted by Avina View Post
    Last I checked this was a discussion topic where SE was gathering the opinions of crafters to see the direction that crafting wanted to go. And that's what he did, and huh, he didn't insult synergists like you did to him. You call him a cry baby, insinuate that he's dumb and not a talented crafter, kind of more than enough to qualify for a flame post.

    Write something constructive next time.
    I'm a master synergist and it easy to tell when a poster is speaking about synergy when they have either never done it or have extremely low lvl in it. I hear the spillage of many fallacies posted in these threads about needing 6 crafters or multiple crafters to be able to do synergy, this is untrue there only a few recipes that require another crafter and those are the Aern Weapons and the Galley Kitchen that it; 98% percent of the recipes are done solo not requiring another crafter at all. Moreover, outside of a few people complaining about menu lag, there has been NO constructive criticism of synergy what so ever. I hear certain people say its a bad system from start to finish and I ask how or what so bad about it and the people who dislike synergy comes up with nothing.
    (2)

  3. #183
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    @Camate, I'm sorry, but we're never going to see an increase in things being sold on the Auction House unless MAJOR changes are made.
    As-is, nobody will sell anything on the AH that doesn't make a good amount of money, mostly due to the 7 item limit.

    As much as I'd love to put up all the random things I obtain that are worth ~1k on the AH, I'm not going to waste that space for the many things I have easy access to that are worth 20k.
    You'll almost never see low level gear, spells, etc on the AH because there isn't a market for them. However, plenty of people do get these scrolls from monsters and such, but they usually go straight to the NPC because the amount of time it takes to sell such an item isn't worth wasting 1 of their 7 AH slots. Not to mention, even if it did sell, you wouldn't make a whole lot of money.
    However, if it was possible to put many items on the AH and also not have them get sent back in a few days, you'd likely see people putting these things they find on the AH, and eventually some noob who needs it will buy it. The noob gets their hands on a spell that otherwise could have been annoying for them to obtain, and the person selling the scroll got a random small amount of Gil.

    Adding new synthesis recipes is cool and all, in fact I'm quite excited, however you can't really even mention such a change having any effect on the AHs.
    All it will be doing is creating a new market on new items, which is nothing new.
    I'd really like to see an update to the AH, to allow us to put a LARGE amount of items on it at once like other MMOs, but I don't think it would be doable because of PS2 limitations. =/
    Every other MMO I've played with similar AH-type systems allowed you to put up AT LEAST 50 items, if not infinite. This allowed said games to have an extremely large economy, and a huge variety of items for anyone shopping around.
    I can only dream of FFXI getting such an update, it seems.
    (5)
    /人 ‿‿ 人\


  4. #184
    Player Militis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    20
    Character
    Thetruemonkey
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Yes, please! I think this will help to restore the in game economies again. This will bring the supply back into various markets, and increase demand for materials again making it worthwhile to farm once again.
    (0)

  5. #185
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Kari View Post
    @Camate, I'm sorry, but we're never going to see an increase in things being sold on the Auction House unless MAJOR changes are made.
    As-is, nobody will sell anything on the AH that doesn't make a good amount of money, mostly due to the 7 item limit.

    As much as I'd love to put up all the random things I obtain that are worth ~1k on the AH, I'm not going to waste that space for the many things I have easy access to that are worth 20k.
    You'll almost never see low level gear, spells, etc on the AH because there isn't a market for them. However, plenty of people do get these scrolls from monsters and such, but they usually go straight to the NPC because the amount of time it takes to sell such an item isn't worth wasting 1 of their 7 AH slots. Not to mention, even if it did sell, you wouldn't make a whole lot of money.
    However, if it was possible to put many items on the AH and also not have them get sent back in a few days, you'd likely see people putting these things they find on the AH, and eventually some noob who needs it will buy it. The noob gets their hands on a spell that otherwise could have been annoying for them to obtain, and the person selling the scroll got a random small amount of Gil.

    Adding new synthesis recipes is cool and all, in fact I'm quite excited, however you can't really even mention such a change having any effect on the AHs.
    All it will be doing is creating a new market on new items, which is nothing new.
    I'd really like to see an update to the AH, to allow us to put a LARGE amount of items on it at once like other MMOs, but I don't think it would be doable because of PS2 limitations. =/
    Every other MMO I've played with similar AH-type systems allowed you to put up AT LEAST 50 items, if not infinite. This allowed said games to have an extremely large economy, and a huge variety of items for anyone shopping around.
    I can only dream of FFXI getting such an update, it seems.
    Personally I'd like to see a MH addition called bank or whatever where you can put items to be sold, choose the price, items are updated to the AH system. Tax is taken out once items are sold. I guess just like bazaar except it goes through the AH. But I bet that's an idea that is surely is impossible to come true for some reason or another. Just seems like a simple way to bypass the AH problems. Key word seems.

    I also really wouldn't mind tax having an overhaul. I'm all for the bazaar system but it would be extremely helpful if people could just put high end items on AH to sell them without some silly tax taking out unreasonable amounts of gil from the sale...
    (2)


    Regular "John" Doe
    - Not on the Community Team

  6. #186
    Player solidss's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Solidss
    World
    Cerberus
    Main Class
    WAR Lv 99

    Give crafters QUESTS

    Let crafters do quest daily and gets gil back as reward im talking about good reward not for craft cost 5k reward 4.8k cause there is many people with high craft skill allrdy.
    (0)

  7. #187
    Player Genryuusai's Avatar
    Join Date
    Mar 2011
    Location
    Elvaan
    Posts
    1
    Hmm... but then I think there would be some motivated people like me who would totally level every craft to as high as they could... just because they can. But I think it'd be better to raise the total number of levels you could increase after 60 from 40 to 80 rather than raise the subcraft cap to 80. This way, recipes could still call for a specialist in one arena. If everyone could get 80 in every subcraft, then specialists would only be needed for very few recipes.

    Also, I like synergy, but I hate leveling it. Platinum Leaves and Vitriol go in... platinum leaves and vitriol come out. Repeat ad nauseum. I'm at 29 and sick of it.
    (0)
    The fundamental unity of humanity is not an individual, it's a family. Without the context of a family, an individual person cannot truly be called human.

    Where family = people who cooperate with you for mutual benefit - not necessarily those who are blood-related.

  8. #188
    Player Urat's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    171
    Character
    Urat
    World
    Quetzalcoatl
    Main Class
    DNC Lv 99
    I never ever understood why on earth there was a crafting limit in the first place, it's a needless limitation. We were allowed to level every job to 75, why couldn't we take every craft to 100?

    Sure maybe to add a bit of balance make it so that past 40 levels garnered over 60 each level gets progressively hard to obtain, until taking the last craft to 100 takes much more effort than the first.

    I don't see a reason with the current economy to have any limit at all. If people have the time, effort, and means to take all crafts to 100 what reason is there to prevent them from that?

    Second, if you really want to reinvigorate the economy for ffxi crafters, the answer is simple. Abyssea is all the rage so take advantage of this.

    Make 9 NMs, one in each zone, that are popped by trading an item to an ???. Their pop items are made by crafting a couple of other pops dropped from various other NMs in their respective zones. Said synthed items each have their own respective craft.

    And most importantly, make sure every single one of these NMs drops something worthwhile so there will be demand for said items.

    Demand for these items will go through the roof. Crafters will have something to profit off of again, and third parties will have items they can farm and sell to crafters.

    Nearly all abyssea zones at the moment have a fishing spot. Off the top of my head tahronghi and attohwha seems to be the only one lacking. Make a fish in each abyssea one give up a pop item for an NM when traded to Zaldon. Boom fishing now has an epic new fish to sell on the AH to everyone AND RMTs have little to no access to it due to the nature of abyssea.

    Also: I love the direction you guys are going with furniture, pretty much every piece of furniture you guys have been adding recently is absolutely beautiful. I just recently obtained the Galley Kitchen and have to say its stunningly well made. My compliments to your designers on these objects, they're doing a fine job!

    So on that note, I would very much enjoy more of these epic pieces of large furniture. One of the biggest thing I've noticed you guys have missed out on in mog houses are... chairs. We literally have no chairs. We have a couple stools and a bench, but there is nothing that really fits with our tables. A couple different types of chairs would be cool.

    A wider variety of paintings and other wall objects would also be enjoyable. Maybe another big wall hanging like the Gustaberg painting would be nice.

    As per crafting, it seems that food has quickly dropped to little use. I mainly suspect this as to Abyssea's incredible size of buffs now dwarf the importance of food.

    Maybe add some food items that somehow augment your character in abyssea? A set of foods that increase the potency of lights you gain in abyssea would probably sell like wildfire on the auctionhouse, or maybe in the form of stacks of "drops" from alchemy in the medicine section.

    How about some Treasure Hunter food? Now THAT would be well sought after on the AH.

    Also: You guys really REALLY need to add all the new post ToAU arrows/bolts to the NPC for quivering, too many really good arrows and bolts are having 0 demand because they can't be quivered and thus take up too much inventory space.

    Finally, either increase the rate of skillups in synergy or lower the cost of Fewell. It shouldn't cost 100~150K to get 10 levels in a craft. Maybe lower the cost of fewell as you level up, or the inverse?

    Also fishing seems to be getting a lot of love lately regarding items to make it easier. Maybe consider adding a new 150K cost GP armor to each craft that gives something like "HQ rate +10%" or something. A lot of the economy ran back in the day on GP, demand for products to make GP items helped run things but now everyone and their mule has their apron and item.

    These are all things I just thought up off the top of my head.
    (2)

  9. #189
    Player Rakam's Avatar
    Join Date
    Mar 2011
    Posts
    20
    Character
    Rakam
    World
    Carbuncle
    Main Class
    BLM Lv 90
    If i read right max will be 80 for all craft and 40 extra level pass that mark
    So 2 craft at 100 and rest at 80...
    (0)

  10. #190
    Player Bling's Avatar
    Join Date
    May 2011
    Posts
    3
    Character
    Agentbling
    World
    Valefor
    Main Class
    PLD Lv 95
    I just ran across this thread and wanted to voice my disappointment about the postponement of the skill cap increase (prolly too late but what the hell). As a very old school crafter, when I heard about the skill cap increase I thought it could breathe some life into a portion of the game that I think needs it.

    There are very few things craftable (not synergy) anymore that are even worth bragging about; and I hate it. Synergy is a stupid and clumsy system; hardly anybody does it. Requiring 2+ people to make anything worthwhile is difficult, makes such items very unavailable, and ruins one of the best things about "crafting"; it's something to do when none of your friends are online or you don't have much time to play.

    Multiple 100+ crafts would ease the burden synergy imposes on crafters. Who cares if we have multiple 100+ skills; just makes it so we have to mule less and might increase supply in terms of old synths. Since gil is useless anymore (R.I.P. relic and mythic weapons, salvage gear, H.Q. anything cause it'll be junk in 1 update, etc.) some of synths that require subs might be able to be HQ'd at a higher rate and will hopefully increase supply of some of the things that have become rare because hardly anybody crafts for money now it seems (arhats +1 for example).

    I could prolly rant forever; but in short:
    1. Please don't postpone the skill cap increase.
    2. Please stop making consumables like arrows/bolts/bullets synergy only.
    3. Please stop making the "awesome" armors synergy only.


    Or you could just give up on synergy like you gave up on the ebon/furia/ebur armor you released with it; because it sucks.
    (3)

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