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  1. #141
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Hoshi View Post
    I think you could work around this on most NMs by bringing a stunner? It would still beat having a bunch of melee in full time soaking up damage.
    I'm guessing the work around will be the bst just running in range for a second every 10 seconds. If the distance thing actually get implemented which it probably won't.
    (0)

  2. #142
    Player Railer's Avatar
    Join Date
    Apr 2014
    Posts
    79
    Character
    Drgonz
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    So that means no pet skillchain adjustment? Adjusting the range in which the master is in harms way is not a good idea. The master hasn't any main job capabilities to negate front line damage taken which was said over and over in past topics. "BEAST"master not axemaster or warrior with pet.
    (2)
    Last edited by Railer; 07-31-2015 at 07:12 PM.

  3. #143
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    349
    As a follow-up to the post from yesterday, we will also be making adjustments to beetle familiars in the August version update.
    • The effect of Hi-Freq Field used by the following pets will be changed.

      Hurler Percival / Panzer Galahad / Beetle Familiar

      • Effect
        • Reduced evasion effect value will change from -25% to -40.
        • Accuracy will be increased.
    (2)
    Colby "Grekumah" Casaccia - Community Team

  4. #144
    Player
    Join Date
    Nov 2014
    Posts
    70
    Many would like to melee alongside their pet. It's mainly limited by gear. You loose all your TP on a ready move or you gimp your ready move alot. In theory you can balance this out with a self SC, but that's more for solo play, it will rarely work in a group.
    If you don't change available gear, you will just see us run in and out (or maybe just shutdown because of the stupidity), but not engage the mob, because it's senseless.

    It's also a bit funny trying to solve that problem with just letting us run into the AoE's. While we on it, let's also bring the mages at higher risk, 21 yalm is a bit easy mode. Reduce casting range to 10 yalm atleast. They mostly can survive AoE's even better than a bst anyway.

    I mean seriously, ...

    Like the adjustment to the evasion moves though. That's fair game.
    (5)

  5. #145
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Oh, it's not all THAT bad, you guys. You can store Ready charges; you don't necessarily have to be running in every ten seconds like a headless chicken to maximize your Ready DPS.
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  6. #146
    Player
    Join Date
    Nov 2014
    Posts
    70
    Quote Originally Posted by scaevola View Post
    Oh, it's not all THAT bad, you guys. You can store Ready charges; you don't necessarily have to be running in every ten seconds like a headless chicken to maximize your Ready DPS.
    It's not working like that. There's the time the move takes + you also want to get the pet some TP inbetween to boost the move.

    And i also doubt you understood what this is about. We WANT to engage, atleast on stuff we can survive and/or have support. But we CANT, because we dont have the gear for it to make it worth it.
    And instead of working on the reason we dont engage, we get this?
    (1)

  7. #147
    Player larrymc's Avatar
    Join Date
    Mar 2011
    Posts
    157
    Character
    Larrymc
    World
    Shiva
    Main Class
    BLU Lv 99
    BST should get native dual wield at 99, then we can use other subjobs for better defense against AoEs like /rdm or /whm or /sch or /run
    (2)

  8. #148
    Player
    Join Date
    Nov 2014
    Posts
    70
    Quote Originally Posted by Ataraxia View Post
    ....because it's Bouncing Bertha pet all the way unless some changes are made. =)
    Don't need changes on that. Bertha is best pet for Unleash or Skirmish when you just want to oneshot small number of trash mobs, but for boss fights there are many better choices.
    If no special resistance or damage type is needed, sheep does much better with rage up, and without it's still good dmg and also durable.
    Tiger is very good too for single target, Colibri has lot's of Accuracy, great against Birds, and so on.
    (0)

  9. #149
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Arthos View Post
    It's not working like that. There's the time the move takes + you also want to get the pet some TP inbetween to boost the move.

    And i also doubt you understood what this is about. We WANT to engage, atleast on stuff we can survive and/or have support. But we CANT, because we dont have the gear for it to make it worth it.
    And instead of working on the reason we dont engage, we get this?
    Actually getting tp between ready's doesn't matter that much. When a pet has less than 1000 tp and uses a tp move from ready it's treated as if it had 1000 tp. So the only time it would matter is if you tp above 1000 tp, or above 500 and have an Aymur. Even still most pets are war and have fencer which gives them +500 tp bonus, and then there are Nukumi Manoplas +1 which give another 600. That means even with 0 tp pets use their moves with 2100 tp, and ftp really drops off after 2000 tp.
    (1)

  10. #150
    Player
    Join Date
    Nov 2014
    Posts
    70
    Quote Originally Posted by Ulth View Post
    Actually getting tp between ready's doesn't matter that much. When a pet has less than 1000 tp and uses a tp move from ready it's treated as if it had 1000 tp. So the only time it would matter is if you tp above 1000 tp, or above 500 and have an Aymur. Even still most pets are war and have fencer which gives them +500 tp bonus, and then there are Nukumi Manoplas +1 which give another 600. That means even with 0 tp pets use their moves with 2100 tp, and ftp really drops off after 2000 tp.
    You forgot the 400 TP bonus you can augment on the skirmish axes.

    The difference between 2000 and 3000TP is around 12% more dmg for many ready moves. Comparable to the WSD+ you augment on a Taeon. But everyone just skip that part now, not worth it.

    Besides that you can replace the Nukumi Manoplas with ATT, ACC or MAB and begin the TP bonus ralley on the next level. And now please don't say 25ATT or MAB doesn't matter!
    (0)

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