Any Chance of making a Reforged Armor Fusion: Af 119 + Relic 119 + Empy 119 = Ultimate JSE? Maybe a nice new look with a bit of glow effect while weapon is out. Example:
Any Chance of making a Reforged Armor Fusion: Af 119 + Relic 119 + Empy 119 = Ultimate JSE? Maybe a nice new look with a bit of glow effect while weapon is out. Example:
Yes, please.
Consider this:
- Theophany cap +1 = DEF:95 HP+36 MP+32 STR+19 DEX+19 VIT+19 AGI+19 INT+24 MND+27 CHR+24 Evasion+36 Magic Evasion+75 "Magic Def. Bonus"+5 Haste+6% Enmity-4 "Cure" potency +10% "Cure" spellcasting time -5%
- Piety cap +1 = DEF:94 HP+36 MP+65 STR+16 DEX+16 VIT+21 AGI+16 INT+21 MND+26 CHR+21 Evasion+36 Magic Evasion+75 "Magic Def. Bonus"+5 Haste+6% Enmity-8 "Cure" spellcasting time -13%
- Ebers cap +1 = DEF:94 HP+34 MP+88 STR+13 DEX+16 VIT+16 AGI+16 INT+21 MND+29 CHR+21 Evasion+36 Magic Evasion+75 "Magic Def. Bonus"+6 Haste+6% "Divine Veil"+22% "Cure" potency +16% Set: Augments elemental resistance spells
Now, in this example, you'll notice a lot of overlapping stats. It's possible to macro your set to precast in the Piety cap +1, and cast in Ebers Cap +1, rendering any discussion about merging the two being more powerful being stupid.
Instead what you have is that most White Mages wouldn't bother with getting more than even two of these hats. With the benefit of combining them, you'd negate that problem for the most dedicated White Mage, and you'd simplify many macro sets.
- Combined cap = DEF:95 HP+36 MP+88 STR+19 DEX+19 VIT+21 AGI+19 INT+24 MND+29 CHR+24 Evasion+36 Magic Evasion +75 "Magic Def. Bonus"+6 Enmity-8 Haste+6% "Divine Veil"+22% "Cure" potency +16% "Cure" spellcasting time -13% Set: Augments elemental resistance spells
Of course, most other pieces have less intensive overlap, so maybe in the case where there is such intense overlap on mage pieces like this hat, toss us a bone and give an extra point of haste?
White Mage hands, legs, feet also suffer a lot of the same macro piece issues, if not complete uselessness due to overlap in a very specific case:
- Piety mitts +1 = DEF:85 HP+52 MP+44 STR+6 DEX+28 VIT+25 AGI+5 INT+19 MND+33 CHR+19 Evasion+22 Magic Evasion+37 "Magic Def. Bonus"+3 Divine magic skill +22 Enfeebling magic skill +22 Haste+3% Enmity-7 Potency of "Banish" vs. undead +20
- Theophany mitts +1 = DEF:83 HP+22 MP+49 STR+11 DEX+28 VIT+25 AGI+5 INT+19 MND+38 CHR+19 Evasion+22 Magic Evasion+37 "Magic Def. Bonus"+3 Healing magic skill +17 Haste+3% Enmity-5
- Ebers mitts +1 = DEF:84 HP+45 MP+45 STR+6 DEX+25 VIT+25 AGI+5 INT+19 MND+35 CHR+16 Evasion+22 Magic Evasion+37 "Magic Def. Bonus"+3 Haste+3% Enmity-10 "Divine Caress"+3 "Regen" effect duration +22 Set: Augments elemental resistance spells
- Combined Mitts = DEF:85 HP+45 MP+45 STR+11 DEX+28 VIT+25 AGI+5 INT+19 MND+38 CHR+19 Evasion+22 Magic Evasion +37 "Magic Def. Bonus"+3 Haste+3% Enmity-10 Divine Magic Skill +22 Enfeebling Magic Skill Healing magic skill +17 +22 Potency of "Banish" vs. undead +20 "Divine Caress"+3 "Regen" effect duration +22 Set: Augments elemental resistance spells
- Piety pantaloons +1 = DEF:107 HP+73 MP+59 STR+25 VIT+12 AGI+17 INT+34 MND+24 CHR+19 Evasion+27 Magic Evasion+107 "Magic Def. Bonus"+6 Healing magic skill +22 Enhancing magic skill +22 Haste+5% Enmity-6 Elemental resistance spells +30
- Theophany pantaloons +1 = DEF:107 HP+43 MP+29 STR+25 VIT+12 AGI+17 INT+34 MND+24 CHR+19 Evasion+27 Magic Evasion+107 "Magic Def. Bonus"+6 Divine magic skill +17 Haste+5% Enmity-4 "Regen" effect duration +18 "Cursna"+15
- Ebers pantaloons +1 = DEF:106 HP+41 MP+35 STR+24 VIT+12 AGI+17 INT+32 MND+33 CHR+16 Evasion+27 Magic Evasion+107 "Magic Def. Bonus"+6 Haste+5% "Divine Benison"+2 Converts 6% of "Cure" amount to MP Healing magic casting time -13% Set: Augments elemental resistance spells
- Combined Pantaloons = DEF:107 HP+73 MP+59 STR+25 VIT+12 AGI+17 INT+34 MND+33 CHR+19 Evasion+27 Magic Evasion+107 "Magic Def. Bonus"+6 Divine magic skill +17 Healing magic skill +22 Enhancing magic skill +22 Haste+5% Enmity-6 Elemental resistance spells +30 "Regen" effect duration +18 "Cursna"+15 "Divine Benison"+2 Converts 6% of "Cure" amount to MP Healing magic casting time -13% Set: Augments elemental resistance spells
- Piety duckbills +1 = DEF:66 HP+38 MP+39 STR+10 DEX+11 VIT+10 AGI+33 INT+17 MND+19 CHR+34 Evasion+55 Magic Evasion+107 "Magic Def. Bonus"+5 Enhancing magic skill +17 Enfeebling magic skill +17 Haste+3% Enmity-5 "Cure" potency +10%
- Theophany duckbills +1 = DEF:65 HP+43 MP+44 STR+10 DEX+11 VIT+10 AGI+38 INT+22 MND+24 CHR+34 Evasion+55 Magic Evasion+107 "Magic Def. Bonus"+5 Enhancing magic skill +17 Enfeebling magic skill +17 Haste+3% Spell interruption rate down 25%
- Ebers duckbills +1 = DEF:66 HP+51 MP+60 STR+10 DEX+11 VIT+10 AGI+33 INT+17 MND+23 CHR+34 Evasion+55 Magic Evasion+107 "Magic Def. Bonus"+5 Enhancing magic skill +25 Haste+3% "Auspice"+15 Set: Augments elemental resistance spells
- Combined Duckbills = DEF:66 HP+51 MP+60 STR+10 DEX+11 VIT+10 AGI+38 INT+22 MND+24 CHR+34 Evasion+55 Magic Evasion+107 "Magic Def. Bonus"+5 Enhancing magic skill +25 Enfeebling magic skill +17 Haste+3% Spell interruption rate down 25% "Cure" potency +10% "Auspice"+15 Set: Augments elemental resistance spells
The real difficulty with this is stacking gear with synergistic effects that can't be macro'd to work together like the above example. Whereas I'd imagine this is most likely evident in melee gear, I've been doing these for all WHM gear.
There are really two ways to deal with this. One are special latents, the other is to just slap the stuff together and deal with it (if combining the gear costs job points maybe?). Personally I would just deal with the power creep as much as possible with latents only when absolutely necessary, and slap the superior tag on the gear as a compromise.
- Piety briault +1 = DEF:124 HP+54 MP+85 STR+21 DEX+21 VIT+21 AGI+21 INT+29 MND+29 CHR+29 Evasion+41 Magic Evasion+80 Haste+3% "Magic Def. Bonus"+6 Enmity-6 "Refresh"+2 "Regen" potency +36
- Theophany briault +1 = DEF:125 HP+54 MP+59 STR+21 DEX+21 VIT+21 AGI+21 INT+29 MND+29 CHR+29 Enfeebling magic skill +17 Evasion+41 Magic Evasion+80 "Magic Def. Bonus"+6 Haste+3% Enmity-4 "Cure" potency +7% "Refresh"+2
- Ebers briault +1 = DEF:125 HP+107 MP+119 STR+20 DEX+20 VIT+20 AGI+20 INT+30 MND+33 CHR+29 Evasion+41 Magic Evasion+80 "Magic Def. Bonus"+7 Haste+3% Healing magic skill +24 "Refresh"+2 "Afflatus Solace"+14 Set: Augments elemental resistance spells
- Combined Briault = DEF:125 HP+107 MP+119 STR+21 DEX+21 VIT+21 AGI+21 INT+30 MND+33 CHR+29 Evasion+41 Magic Evasion+80 "Magic Def. Bonus"+7 Haste+3% Enmity-6 "Refresh"+2 "Regen" potency +36 Enfeebling magic skill +17 Healing magic skill +24 "Afflatus Solace"+14 "Cure" potency +7% Set: Augments elemental resistance spells
- Combined Briault with Latents = DEF:125 HP+107 MP+119 STR+21 DEX+21 VIT+21 AGI+21 INT+30 MND+33 CHR+29 Evasion+41 Magic Evasion+80 "Magic Def. Bonus"+7 Haste+3% Enmity-6 "Refresh"+2 "Regen" potency +36 Enfeebling magic skill +17 Healing magic skill +24 "Afflatus Solace"+14 Latent (Single target cures while not using Afflatus Solace, All other cures always.): "Cure" potency +7% Set: Augments elemental resistance spells
New ideas if this armor existed:
1. Wearable only to job that is fully gifted.
2. Upgradeable using Job Points, maybe making them +1,+2,+3.
3. Obtainable only by Trading all 3 armor piece to a NPC and no additional item required or cost Job Point to make them.
4. Obtainable by synergy, using all 3 armor pieces. Possibly raise synergy cap to make them?
5. Give them an added set bonus along with empy set bonus.
6. The glow effect similar to the red glowing columns in Ra'Kaznar Inner Court.
7. Ultimate JSE would be lvl 1 with Ilvl 119++ "this really wouldn't effect the game except OP in BCNM level capped"
Let me know what you think, if any of these would be reasonable.
I actually wouldn't mind this. Pretty much all my JSE on thf is obsolete now and I only use them for specific job abilities. Combining them all into one set would at least save me some inventory and might even make some useful over other pieces. Also if they made it a throw back to the classic final fantasy thief look with the green bandanna I would so style lock that.
Personally, I would love this. Maybe call it Crystal (insert job name) Armor? And make these sets truly Ultimate. And by Ultimate, I mean by far the best possible armor available. Especially if there is going to be a JP requirement to equip it. It would make absolutely no sense to have to go through all that trouble just to have some piece of equipment from Sinister Reign mock it. Make this gear all players strive for. This is a great idea and as I said before, I personally would absolutely love it.
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