I like that there's a buff to Footwork but I am going to miss the novelty of doing only kicks as attacks.Monk
The Footwork job ability will undergo the following adjustments.
Footwork will no longer make kicks the primary mode of attack. Instead, autoattacks will also have a chance of kicking while Footwork is in effect.
Effect duration will be decreased from 300 seconds to 60 seconds.
*The effect footwork has on particular weaponskills will remain unchanged.
How about keep the buffs to Footwork (the above propose changes) but also keep auto-attacks kicks only (to the keep the novelty of doing kicks only for a certain period of time).
Could it be made so that if the propose changes go through, the attack animations can all be set to be kicks only for the novelty of it?
I'd like to see Footwork still have the novelty of doing kicks only, whether it be just an animation/visual changes of doing kicks only while auto-attacking (with the proposed buffs above) or whether through something else (like a different buff to the original footwork that makes it viable to use).