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    Player Orestes's Avatar
    Join Date
    May 2014
    Posts
    11
    Character
    Orestes
    World
    Quetzalcoatl
    Main Class
    RNG Lv 99

    Feedback on Dark Knight Adjustments

    Hello!

    Thank you for the adjustments made to Dark Knight thus far. I'll try and be as concise with my feedback as possible. I hope the dev team will take it into consideration.

    - Last Resort's defense penalty is too steep. We use this ability for the delay reduction it offers through desperate blows. Attack is easy to come by. I feel like it's more difficult to use this ability in end-game events than it was before, when it had -15% defense penalty.

    - Consume Mana does not do enough damage to compensate for the delay the ability incurs. If I use this ability, I'm losing a few melee swings. It needs to be worth it!

    There's also the issue with retrieving our lost MP. The dev team mentioned they would add something for Scythe users, and I can only assume we're supposed to use Entropy so that Consume Mana may be taken full advantage of. Entropy is not our strongest weaponskill, so we're losing damage here as well.

    Consume Mana is a fantastic idea. I think it would be much more worthwhile if it behaved similar to Souleater, with a similar recast. As it stands, we actually do less damage by selecting to use, and do the upkeep necessary to continue using this ability. I can't imagine this is a scenario the dev team had in mind.

    Thank you for considering this feedback!

    cheers
    (4)
    Last edited by Orestes; 06-11-2015 at 01:17 AM.