Can this be changed? makes no sense.
Can this be changed? makes no sense.
Its the way exp has always been based in the past. You were basically sharing exp from mobs between pt members.
Only thing nowadays is because you have trusts for levelling you basically get all the exp since the trusts are called by you. All you need is to find stronger mobs.
I do think that the reduction in EXP/CP loss from parties they applied to Cirdas and the Gates zones should just be applied everywhere in the game at this point. Especially in Escha, where it seems the game practically expects you to play solo with trusts if you want to get anywhere with farming silt.
For the purposes of XP trusts are pretty effective. They even skillchain with you! Furthermore I know people using Trusts for help on all tiers of Escha NMs. They're quite strong and rather useful depending on which ones you summon.
I understood the exp reduction to be as a compensation for the fact that groups would kill faster than solo; so I suppose the question really should be...why don't trusts get an exp reduction? Bring the exp hammer down!
p.s. please note I'm being Monday morning flippant and hopefully don't need to get the flame retardant underwear out ;-)
Art.
It's funny you mentioned that; I almost made a post about it myself earlier, but I decided it was probably best not to go there lol. Honestly, before I came back to the game, I fully expected that Trusts would suffer from the same kind of xp penalty that real groups deal with, and was surprised when I found you could have them all out at no cost. Everquest charges money while using a mercenary, and they only allow you to have one out at a time.
That said, I actually wouldn't be against them adding a penalty to Trusts, especially if it encourages real grouping (and maybe even incentivizes us to try doing things with less Trusts out -- which I already do for extra challenge), but I'm sure the more widely-acceptable option would be to just remove the penalty outright.
Well if trusts did lower exp and cp it would make Kupofried completely useless. And honestly if trust did lower exp and cp I would just opt out of them and fight solo.
I believe the penalty still exists for your adventure fellows called out for use since they gain exp from your kills to where trusts don't use the exp system and thus no penalty on you with them out.
(Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.
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