Fellow NPCs used to steal some EXP from you but I have a sneaking suspicion that's changed; I had her out a few months back in Marjami Ravine trying to get her to 99 and the EXP I was getting was unchanged from when I didn't have her out.
Fellow NPCs used to steal some EXP from you but I have a sneaking suspicion that's changed; I had her out a few months back in Marjami Ravine trying to get her to 99 and the EXP I was getting was unchanged from when I didn't have her out.
If they do, it's not enough to where I even notice it. I plan to use mine all the time because I consider it a cooler system than Trusts, given how we're more personally involved with them. I'd just like for SE to get rid of the cooldown period and continue to make them more even with Trusts.
Actually, a correction; they only affect CAP gain, not EXP. They don't affect EXP anymore, nor do BST pets unless they are charmed and higher level than the party.
Why??
The exp loss would be insignificant compared to the killing rate against mobs with them.
Solo you're far far far slower at killing mobs then with a party of people or trusts, so solo you'd get maybe by yourself you'd be lucky to break 20k exp/hr (just an example), with trusts and with an exp penalty from them you'd still make about 40k/hr. (I don't know how to break down CP exp, but i'd imagine it would be a LOT slower)
If you want to count your exp to the digit and get all you can, make sure your making sense with it^^
Anyway, trusts are helpful, but they're still stupid, esp with mp handling. cures most specifically, so they run out of MP much faster then a player would.
A group of 6 players with moderate experience, and job skill will easily out do any party made up of just trusts and 1 player.
6 people working together > 4 scripts working independently and 1 person trying to work with them.
Speaking of fellow NPC's, do they work under level sync yet?
I haven't opened it on my new character.... I should have a long time ago, but most of my jobs sync to my partner when we go exping. :/
at lowest levels, trusts are better than real people. Valaineral will use savage blade, elivira slug shot, and more.
I definitely want to see the removal of XP penalties, too much solo these days
I think you have it backwards. The exp loss for party members is pretty significant. Killing rate isn't affected that much. As things are right now my killing rate is actually determined by camp size, and I find myself holding back so mobs die at the rate they pop so I can keep my chain going. Half my trusts are actually there just to give exp bonuses, Kupofried and Qultada. The other two are Arciela and Ulmia for Haste and marches. And if they were to lower my exp rates then I would just use a higher dual wield set to make up for not having magic haste.
As for a real party. If I'm getting a real group of people together I want to do something other than grind job points. Grinding job points is what I do while I wait for my friends to get online.
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