I'm speakingI'm not sure how you're going to agitate anyone by fighting stuff in the dunes.
the more accurate definition:It's subjective, it's based on personal feelings/memories, you don't have to comprehend this.
The act of re-doing something you did a long time ago and discovering it just isn't the same as it was when you did it the first time.
People would go back, play with this feature for 5 minutes, realize how much grinding sucked in the old days (especially without 5 other people to chat with, which was the real fun of it to begin with), then go back to whatever they were doing before, making the development time spent on it wasted.
I think most people would agree with me that the real fun from the early days of leveling came from the social experiences and less the gameplay itself. Which you're just not going to get anymore, even if they implemented a feature like this, because good luck finding a whole party of people with appropriate jobs to grind with you like the old days. And again, even in that case, I don't see how it matters where you do it.
Also, don't tell me what i have to and don't have to comprehend. My brain works a certain way, and I can't support something if I can't understand why anyone would want it.
What is it about leaping lizzy or crabs that makes them more fun than say... dolls in sky, or leafkins, or <insert mob here>? Why not you say, I ask why not just kill something else. It should be just as satisfying. You can always start a new character if you want to experience the beginning of the game again. That's why most games have a new game button =\Sometimes you wanna camp Leaping Lizzy and hey sometimes you wanna just kill crabs. Why not.
It will take development time away from whatever it is they might be developing. And with precious little time left, there's a pretty long list of things I'd rather see take priority.Its not like adding this is going to take away from developing endgame content. Least not past November or whatever.