Everything seems really good and I hope you do not forget about Capacity points chain because it is difficult to chain with small group or solo. I like a more fun experience when farming capacity points so it be good if the chain works like experience points chain so it give people enough time to pull and keep chain going. =)
I was figuring on what they were attempting to create is an area where you could stay in one area the whole entire time to level jobs up from 1-through-99 quickly, easily as you progressed in levels the further back you would have to travel into the area as the mobs would raise in levels higher and higher matching your current job's raised leveled up kill ability\strength's to get the most or rather a ton of exp more than any other area for all new & returning players into making these players catch up quickly to everyone else that is 99 plus of the game by doing this besides aby? I guess they had hoped or had in mind they would to draw players back to the game by the new areas/mobs perhaps!?"
I know there are also quite a few players out there who tend to forget that not everyone has all of their jobs to 99 yet and will go to a newly created area with the way lower level mobs and easily claiming several mobs with a single AoE ws that might of made it great for the low levelers leveling up into higher levels if they hadn't claimed all of them in the area...
(Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.
Is there a possibility that you can add Rare HNM Spawn after clearing a colonization reive each zone one HNM that gurantees 2 hp balyd pouchs and very rare equipment?
If they wanted to give players the chance to do that they should have made multiple instances of escha. With 28 players in the zone (6 of them lv 80 or below) pretty much all camps are full and all mobs are being killed.
I think the hyper spawn idea is excellent - as is the reduced penalty for being in a party. I'm sure they won't remove the lower level monsters and now the zone will be a place where you can gain xp at many levels while still supporting end game content.
I agree wholeheartedly with what you said in the second line of the second very short paragraph but what if they also made the mobs setup the same way that's mentioned with new area's the they may have have plans to add only to be a choice if we needed a choice in a change of scenery area to level up in and of course the mobs probably fit to the newly area like the redone looking of the sanctuary of zi'tah into escha-Zi'tah. I'm guessing next area will by next area you normally zone into from The Sanctuary Zi'tah maybe.., Of course there plethora of other areas that could be made into a Rhapsodies area, maybe even Ru'Aun Gardens/Sky :P
(Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |