I'd take a reason to use fencer... ie make it so using a shield doesn't completely cripple the job
I'd take a reason to use fencer... ie make it so using a shield doesn't completely cripple the job
I've posted this before a long time ago, but SE could you please add more latent abilities to BST's Fencer.
I propose one of two things:
Add shields that not only benefit the "Master" but also the "Pet".
When it bottom lines, BST's pets are just as or more important in certain scenarios than the Master themselves.
When a BST can get Pet: Regen +2 x2 with Dual Axes or Attack and Accuracy +40 on Dual Axes, they are not going to use a Shield with "Enhances Killer Effects". It's just not going to happen. NIN or DNC is going to be the primary option for most BSTs.
Add latent effects to the Fencer trait such as:
Pet: Accuracy +xx
Pet: Attack +xx
Pet: Critical hit rate +xx
Pet: Critical hit damage+xx
Crit hit rate+xx
Crit hit damage+xx
TP bonus + ?
xx = the current level of the Beastmaster so: Tier 1 starts at 5 and 5% for crit ratings, Tier 2 goes 11 and 7%, Tier 3 goes 15 and 9%, Tier 4 goes 20 and 11%, Tier 5 goes 25 and 15%
? = Tier'd as so +50, + 150, +200, + 250, + 300.
(Does not include Fencer bonuses from Job Points)
I'd take anything, literally anything at this point.
Adding latent pet effects to fencer is actually a great idea. Really either SE needs to swap out fencer for a more useful job trait (dual wield would be nice) or change fencer to be better and add better shields (and give us better shield skills... omg)
To be honest I haven't used beast for months and months now I've totally given up on it.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
Replace Fencer with Dual Wield please. It's rather annoying to effectively be locked down to two total viable subjobs.
Native DW could be enough of an improvement in master+pet damage vs pet-only that it might actually be not-crazy to consider it as an option for most players.
Sounds like we want 1 of the following:
1.) Latent Pet effects to Fencer (like Acc/Atk/Crit-hit rate, etc).
2.) Native Dual-Wield. (This would open up so many subjob possibilities, like BST/WHM from ages ago! Remember, BST shield is absolutely terrible both in skill level and shield choices. Just abysmal! )
This sounds like fun...which is more than I can say for Beastmaster right now.
But uh, if you do that you might wanna make sure that it either doesn't stack with Charmer's Merlin or that the minimum delay for Ready is capped at 15, cuz, well, obvious reasons.
And I too agree that they should get dual wield natively, and their Ready/Sic range back, even if that means a nerf to damage to compensate, I understand why the nerf, but, it seems so ridiculous in practice, I wonder if square will ever learn, bsts still aren't meleeing on anything worthwhile, and it's hilarious/sad seeing JP parties space out the PLD and BSTs perfectly on one side and the other to let bsts still avoid some AoEs, you know, that thing they made the changes to fix which makes BST really awkward at times especially for soloing of all things, but they're still doing successfully.
Last edited by Selindrile; 05-06-2016 at 06:43 AM.
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