Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20
  1. #11
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Job Adjustments Part 1
    Quote Originally Posted by Akihiko_Matsui View Post
    (1:25:20~)
    • Red mage
      Considering the effect of the adjustments made to Rudra’s Storm, we unlocked certain sword weapon skills for red mage.
    • Dark knight
      We eliminated the effect decay over time of absorb-type spells. We’d like to increase dark knight’s damage output slightly and we will be making adjustments in the future.
    (4)
    Devin "Camate" Casadey - Community Team

  2. #12
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Job Adjustments Part 2
    Quote Originally Posted by Akihiko_Matsui View Post
    (1:27:17~)
    • Bard
      We decided that the diminishing effects over time for Etude were not commensurate with the songs’ power, so we eliminated it.
    • Ninja
      To coincide with the poison adjustments, we increase the damage over time of Dokumori: Ichi.
    (4)
    Devin "Camate" Casadey - Community Team

  3. #13
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Job Adjustments Part 3
    Quote Originally Posted by Akihiko_Matsui View Post
    (1:28:14~)
    • Summoner
      We thought that it would be best to enhance pet jobs a bit more, and once of the ways we decided to do so was by adding new Blood Pacts to avatars, increase the area effect of certain Blood Pacts, and increase Blood Pact effect duration depending on your summoning skill.

      Additionally, we’ve made it so the effects of Glittering Ruby no longer diminish over time.

      We also sped up the activation time of Blood Pacts, and this was done to prevent avatars from disappearing before Blood Pacts are activated.
    (3)
    Devin "Camate" Casadey - Community Team

  4. #14
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Job Adjustments Part 4
    Quote Originally Posted by Akihiko_Matsui View Post
    (1:29:48~)
    • Puppetmaster
      As we received a lot of feedback that there are situations where the Soulsoother Head casting Protectra and Shellra becomes disadvantageous, we decided to increase the area of effect and casting time of these spells when used by the automaton.

      Additionally, it’s now possible to increase the effect duration of maneuvers.
    (3)
    Devin "Camate" Casadey - Community Team

  5. #15
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Item-related
    Quote Originally Posted by Akihiko_Matsui View Post
    (1:30:41~)

    We add new synthesis recipes and furnishings. Hot water will come out of the Shower Stand item when it is morning and evening in Vana’diel.

    We also made adjustments to the experience point and capacity point bonuses given by rings so that the effects do not wear off as quickly.

    By the way, we also implemented “Excalipoor” in this version update. I’ll let you know how to obtain this sometime in the future, so please look forward to it.
    (5)
    Devin "Camate" Casadey - Community Team

  6. #16
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Mog Gardens
    Quote Originally Posted by Akihiko_Matsui View Post
    (1:36:22~)

    We focused primarily on additions and adjustments that were requested on the forums for this version update. As there were many comments mentioning that there was no indication how long your assistants were contracted for, we decided to display this information. We’ve also made it so there is an announcement so you know when a contract expired while gathering.

    As for the auras of darkness and light, we wanted to implement this at the same time monster rearing was introduced, but it was not ready in time, so we implemented in the March version update. Currently it’s only possible to rear two monsters at the same time, but in the future we will be increasing this.

    Additionally, it’s now possible to get rid of unwanted flotsam directly without receiving it in cases where your inventory is full.
    (6)
    Devin "Camate" Casadey - Community Team

  7. #17
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    /lockstyle Feature Enhancements
    Quote Originally Posted by Akihiko_Matsui View Post
    (1:40:51~)

    We added a “style lock” feature. By using this feature, the graphical appearance of your character will be locked. As long as your weapons are of the same type when changing them, the lock will remain active until you remove it or fail to meet the proper criteria.

    Additionally, the criteria for which equipment can be used with style lock was made very broad, and you’ll be able to display equipment that is not useable by your current job.
    (6)
    Devin "Camate" Casadey - Community Team

  8. #18
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Quality of Life Adjustments
    Quote Originally Posted by Akihiko_Matsui View Post
    (1:43:55~)

    • Linkshell messages for both LS1 and LS2 will be displayed when logging in.
    • We added a text command to check the linkshell message for LS2.
    • We added an “emote list” feature.
    • We made adjustments to the log window.
    • We changed the sorting method for the auction house list.

    The emote list feature in particular is a great adjustments since it was difficult to tell which emotes could be used until now.
    (6)
    Devin "Camate" Casadey - Community Team

  9. #19
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Annoucements
    Quote Originally Posted by Akihiko_Matsui View Post
    (1:50:04~)

    *The video shows off a trailer of FINAL FANTASY Grandmasters as well as character art.
    • FINAL FANTASY Grandmasters
      FINAL FANTASY Grandmasters is being planned and developed based on the following points:
      • Being able to play in the world of Vana’diel
      • Being able to play the game easily with a smart phone
      • Being able to have an MMO experience

      While there are different aspects between FINAL FANTASY Grandmasters and FINAL FANTASY XI such as how the character appear, we originally had a lot of trouble deciding how we wanted to make it. From the beginning, we had wanted to shrink the size of the characters, and we had a designer from Krooz create concept art. Based on the concept area we created 3D characters. We were stuck trying to really elicit the signature features of Galkas and the cuteness of Tarutarus, and went through many trial and errors for how to display FFXI’s Romanized monster names in Japanese katakana for FINAL FANTASY Grandmasters.

      Based on the announcements made during the press conference, we received a lot of questions asking what real-time cooperative battles were. When you are in a field area, the players you see in the same field will be moving in real-time. If you come into contact with a monster in the field, you’ll be moved to a battle. Battles will take place with four players, which includes yourself. As this is an active time battle, you’ll be able to chat and communicate in real-time with other players while you wait for your gauge to fill up.

      Finally, in regards to the current development status, the FFXI development team checked the scenario during the week of March 23, and made adjustments for it to be implemented in the beta test. We’re currently on track with preparations to start the beta test in April, but we’ll release information on the official site.
    • Event Schedule
      Starting in May we will kick off the Goddess’s Gala event and also hold the Discount Campaign and Return Home to Vana’diel campaign.

      Additionally, as of April 2 we started the Egg Hunt seasonal event and the Spring Alter Ego Extravaganza, so be sure to check them out.
    (1)
    Devin "Camate" Casadey - Community Team

  10. #20
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Conclusion
    Quote Originally Posted by Akihiko_Matsui View Post
    (2:07:18~)

    Recently we have been performing version updates every month, but in order to implement Rhapsodies of Vana’diel we will be making changes and performing version updates two times in a three month period. However, in between this time period we will be able to address minor things. The next version update is scheduled for mid-May, and we will also welcome in the 14th anniversary of FINA FANTASY XI.

    I felt the need to let everyone know about the Vana’diel Project directly, which is why I decided to hold a press conference. Additionally, I felt it important to directly answer questions about the Vana’diel Project, so I wanted to spend time during Freshly Picked Vana’diel doing so. Thank you all so much for all the questions.

    The entire team will be working extremely hard to make Rhapsodies of Vana’diel the best it can be for players, and we appreciate all of your support.
    (9)
    Devin "Camate" Casadey - Community Team

Page 2 of 2 FirstFirst 1 2